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Mercenary Maas Gat Marauders Mercenaries Melee Infantry

Mercenary Maas Gat Marauders

The right axes buried in the right skulls for the right price. Consider it done.

The warriors of the Sabaean region were light infantry, cavalry and archers, and fought as mercenaries and auxiliaries for the Roman Empire. Dressed desert-fashion, they were entirely familiar with and comfortable in arid places. This was secondary however, to their reputation as mostly-reliable fighters, of far more worth than ordinary citizens or levies. This was due to the independence that the Sabaean kingdom maintained from the 8th century BC to AD275. This record was based on military might as well as diplomacy and the spice trade including frankincense and myrrh. Never conquered by Rome, Sabaean warriors still found work as mercenaries and auxiliaries in Roman service.

Mercenary Maas Gat Marauders

Unit Name

Mercenary Maas Gat Marauders

Main Unit Key

dk_saba_merc_maas_gat_marauders

Land Unit Key

dk_saba_merc_maas_gat_marauders

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

660

Recruitment Cost

500

Upkeep Cost

260

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

44

Weapon Damage

26

├ Melee Weapon

rome_eastern_axe

├ Melee Damage Base

16

├ Melee Damage Ap

10

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

36

Melee Defence

47

├ Base Defence

22

├ Shield

thureos

└ Shield Defence

25

Armour

65

├ Armour

leather

├ Armour Defence

30

└ Shield Armour

35

Health

55

├ Man Entity

rome_infantry_heavy_fast

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

45

Abilities

Mercenary Maas Gat Marauders
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mercenary Maas Gat Marauders
  • Good attack
  • Average defence
  • Low damage but good armour penetration
  • Good morale
Faction Availability
Grand Campaign

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 rom_faction_pool_sabaean 1 0.45 1 3