Mercenary Maas Gat MaraudersThe right axes buried in the right skulls for the right price. Consider it done.
The warriors of the Sabaean region were light infantry, cavalry and archers, and fought as mercenaries and auxiliaries for the Roman Empire. Dressed desert-fashion, they were entirely familiar with and comfortable in arid places. This was secondary however, to their reputation as mostly-reliable fighters, of far more worth than ordinary citizens or levies. This was due to the independence that the Sabaean kingdom maintained from the 8th century BC to AD275. This record was based on military might as well as diplomacy and the spice trade including frankincense and myrrh. Never conquered by Rome, Sabaean warriors still found work as mercenaries and auxiliaries in Roman service.
Unit NameMercenary Maas Gat Marauders
Main Unit Keydk_saba_merc_maas_gat_marauders
Land Unit Keydk_saba_merc_maas_gat_marauders
Naval Unit Keypel_transport
Custom Battle Cost660
├ Missile Weaponrome_javelin_precursor
├ Missile Damage20
├ Missile Ap Damage12
└ Base Reload Time15
Shots Per Minute4
├ Melee Weaponrome_eastern_axe
├ Melee Damage Base16
├ Melee Damage Ap10
├ Armour PiercingYes
├ Bonus vs. Large0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence22
└ Shield Defence25
├ Armour Defence30
└ Shield Armour35
├ Man Entityrome_infantry_heavy_fast
├ Man Health40
└ Bonus Hit Points15
AbilitiesMercenary Maas Gat Marauders
- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
- Formation Attack
The unit will try to stay in formation when in melee.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Resistant to Heat
This unit tires less quickly in the desert.
Strengths & WeaknessesTransport
- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but good armour penetration
- Good morale
Faction Mercenaries Pool
|No.||Pool||Faction||Initial Unit Count||Chance To Replenish||Max Replenish Per Turn||Max Count|