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Mercenary Campanian Cavalry Mercenaries Melee Cavalry

Mercenary Campanian Cavalry

These horsemen are fierce fighters from a long and noble tradition.

From the 8th century BC, when Greeks settlers established trading posts along Italy’s eastern seaboard in the vicinity of modern-day Naples, the region of Campania was part of Magna Graecia. It remained so, a stalwart of Hellenistic civilisation, until its aggressive Samnite neighbours began to migrate from their mountainous homelands, displacing the Greek culture and language prevalent there. In a land famed for its sweeping landscapes - ideal for the breeding of strong horses - the emergent Campanian nobility developed their renowned cavalry. Carrying heavy javelins for skirmishing and swords for melee, they used speed, agility and flexibility of tactics to inflict damage on more heavily armed, and therefore slower moving, opponents. Following the Samnite Wars with Rome, around the beginning of the 3rd century BC, Campanians provided the basis of the Socii cavalry attached to Roman Legions. Well-trained in their people’s equestrian traditions, they were highly valued horsemen and greatly respected warriors.

Mercenary Campanian Cavalry

Unit Name

Mercenary Campanian Cavalry

Main Unit Key

inv_mercenary_campanian_cavalry

Land Unit Key

inv_mercenary_campanian_cavalry

Naval Unit Key

pel_transport

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

450

Recruitment Cost

450

Upkeep Cost

335

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

20

Weapon Damage

38

├ Melee Weapon

rome_kopis_cav

├ Melee Damage Base

32

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

30

├ Base Defence

10

├ Shield

cavalry

└ Shield Defence

20

Armour

60

├ Armour

chest_improved

├ Armour Defence

30

└ Shield Armour

30

Health

75

├ Man Entity

rome_infantry_medium

├ Man Health

40

├ Bonus Hit Points

10

├ Mount

rome_horse_sword_shield_m

├ Mount Entity

rome_horse_medium

└ Mount Health

25

Base Morale

40

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mercenary Campanian Cavalry
  • Good attack
  • Average defence
  • Low damage but average armour penetration
  • Average morale

Rise of the Republic Mercenaries Pool

Mercenaries Pool
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 inv_province_pool_samnium Samnium Bovianum
Compsa
Corfinium
Terventum
0 0.15 1 2
2 inv_province_pool_campania Campania Capua
Neapolis
Pithekousai
Poseidonia
1 0.5 1 3
Barion
Herdonia
Sipious
Sylbion
Algarium
Nùgoro
Terranòa
Thathari
Consentia
Croton
Terina
Thurii
Brentesion
Hydros
Manduria
Taras
Capua
Neapolis
Pithekousai
Poseidonia
Carthago
Kerkouane
Utica
Aethalia
Aleria
Mantinon
Pallas
Akragas
Entella
Motya
Panormos
Luna
Pisa
Sarsina
Viesul
Aesernia
Histonium
Teate
Felsina
Parmni
Placentia
Ravenna
Brixia
Eporedia
Mediolanon
Vercelum
Cornus
Karalis
Nuraxi
Sulci
Hipponion
Locri
Rhegion
Skyllition
Anagni
Antium
Casinum
Fregellae
Clavenna
Comum
Oscela
Albingaunum
Asta
Retovium
Stalia
Aceruntia
Elea
Herakleia
Potentia
Ausculum
Firmum
Hadria
Bergamum
Feltria
Sebatum
Tridentum
Ostia
Roma
Alba Fucens
Cures
Nursia
Reate
Bovianum
Compsa
Corfinium
Terventum
Ariminum
Caesena
Sena
Agyrion
Katane
Kephaloidion
Messini
Gela
Hybla Heraea
Leontini
Syrakousai
Fufluna
Tarchuna
Vatluna
Velusna
Terra Incognita
Aritim
Clevsin
Felathri
Siena
Iguvium
Perusia
Sestinum
Spolettium
Cisra
Veii
Patavium
Tarvisium
Tegeste
Vedinum