DB ErrorDB Error Mercenary Sicilian Tribesmen - Mercenaries - Total War: Rome II - Royal Military Academy
menu
HomeHome / Total War: Rome II / Mercenaries / Mercenary Sicilian Tribesmen
Mercenary Sicilian Tribesmen Mercenaries Melee Infantry

Mercenary Sicilian Tribesmen

All tribesmen are peaceful until their homelands are threatened.

Sicily's original inhabitants can be defined as three separate groups of Italians: the Sicani, the Siceli and the Elymians. Despite splitting the island between them, there is no evidence that they ever fought. Then, from around 750BC, Greeks began to arrive in Sicily and establish colonies, the most important of which being Syracuse. By this time, Greek culture was already prevalent in the Mediterranean and the local tribesmen adopted Hellenic ways with relative ease. As Syracuse grew into a large and powerful polis, its tyrants levied local troops for campaigns against Carthage (for territory) and Athens (for influence), looking to exploit the latter's weakened state following its war against Sparta. Due to the lack of warlike natives, and their unchallenged development on Sicily, Syracuse became one of the most well-known places in the ancient world until 212BC, when the Roman consul Marcus Claudius Marcellus besieged and sacked the city.

Mercenary Sicilian Tribesmen

Unit Name

Mercenary Sicilian Tribesmen

Main Unit Key

inv_syr_mer_sicilian_tribesmen

Land Unit Key

inv_mercenary_sicilian_tribesmen

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

150

Recruitment Cost

150

Upkeep Cost

112

Melee Attack

10

Weapon Damage

34

├ Melee Weapon

rome_generic_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

10

├ Base Defence

10

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

50

├ Man Entity

rome_infantry_light_fast_barb

├ Man Health

45

└ Bonus Hit Points

5

Base Morale

15

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mercenary Sicilian Tribesmen
  • Average attack
  • Weak defence
  • Average damage but low armour penetration
  • Poor morale

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 inv_faction_pool_syracuse 3 0.1 1 3