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Assault Tetreres - Mercenary Etruscan Hoplites Mercenaries Melee Ship

Assault Tetreres - Mercenary Etruscan Hoplites

Ramming attacks from these ships inflict terrible damage.

Equipped and trained in the Greek fashion, Rome's former masters remain a force to be reckoned with.

There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.

(Mercenary Etruscan Hoplites)
Etruscan armies, like most ancient Mediterranean forces, were drawn from a citizen body who were otherwise farmers when not at war. Soldiers paid for their own equipment and fought for the individual city-state to which they belonged. Etruscan warriors were heavily influenced by the Greek military style, with wealthier fighters going into battle with bronze breastplates and greaves, Corinthian-style helmets and round shields. Hardened leather armour was also used, which was more flexible, but did not offer the same level of protection. Etruria's early armies probably employed the phalanx style of combat, but as Gauls and other barbarians descended from the Alps and into Italy, Etruscan soldiers adopted a looser way of fighting. Common finds in Etruscan grave sites are bell-shaped bronze helmets, sometimes with cheek-guards, as well as shorter melee weapons, including swords and axes. Ultimately, Etruria's downfall was not due to the quality of its warriors, but rather the refusal of the various Etruscan cities to band together and support each other against the rising threat from Rome.

Assault Tetreres - Mercenary Etruscan Hoplites

Unit Name

Assault Tetreres - Mercenary Etruscan Hoplites

Main Unit Key

inv_greek_four_mercenary_etruscan_hoplites

Land Unit Key

inv_mercenary_etruscan_hoplites

Naval Unit Key

greek_four

Soldiers

120

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

700

Recruitment Cost

500

Upkeep Cost

375

Ship Health

825

└ Ship

greek_four

Ship Speed

6

Melee Attack

20

Weapon Damage

26

├ Melee Weapon

rome_hoplite_spear

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

35

├ Base Defence

20

├ Shield

hoplite

└ Shield Defence

15

Armour

70

├ Armour

chest

├ Armour Defence

25

└ Shield Armour

45

Health

55

├ Man Entity

rome_infantry_hoplite

├ Man Health

45

└ Bonus Hit Points

10

Base Morale

40

Abilities

Assault Tetreres
  • Row Hard 20
    Increases speed for 20 strokes.
    Ship speed
Mercenary Etruscan Hoplites
  • Hoplite Wall
    The unit moves into close wall formation.
    Bracing, melee defence, shield strength
    Acceleration, speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Tetreres
  • Average hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Average boarding
Mercenary Etruscan Hoplites
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale

Rise of the Republic Mercenaries Pool

Mercenaries Pool
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 inv_province_pool_naval_etruscan Corsica Aethalia
Aleria
Mantinon
Pallas
0 0.15 1 2
2 inv_province_pool_naval_etruscan Veii Cisra
Veii
0 0.15 1 2
Barion
Herdonia
Sipious
Sylbion
Algarium
Nùgoro
Terranòa
Thathari
Consentia
Croton
Terina
Thurii
Brentesion
Hydros
Manduria
Taras
Capua
Neapolis
Pithekousai
Poseidonia
Carthago
Kerkouane
Utica
Aethalia
Aleria
Mantinon
Pallas
Akragas
Entella
Motya
Panormos
Luna
Pisa
Sarsina
Viesul
Aesernia
Histonium
Teate
Felsina
Parmni
Placentia
Ravenna
Brixia
Eporedia
Mediolanon
Vercelum
Cornus
Karalis
Nuraxi
Sulci
Hipponion
Locri
Rhegion
Skyllition
Anagni
Antium
Casinum
Fregellae
Clavenna
Comum
Oscela
Albingaunum
Asta
Retovium
Stalia
Aceruntia
Elea
Herakleia
Potentia
Ausculum
Firmum
Hadria
Bergamum
Feltria
Sebatum
Tridentum
Ostia
Roma
Alba Fucens
Cures
Nursia
Reate
Bovianum
Compsa
Corfinium
Terventum
Ariminum
Caesena
Sena
Agyrion
Katane
Kephaloidion
Messini
Gela
Hybla Heraea
Leontini
Syrakousai
Fufluna
Tarchuna
Vatluna
Velusna
Terra Incognita
Aritim
Clevsin
Felathri
Siena
Iguvium
Perusia
Sestinum
Spolettium
Cisra
Veii
Patavium
Tarvisium
Tegeste
Vedinum