
Mercenary African Elephants
These powerful beasts plough through enemy lines with terrifying force.The now-extinct African forest elephants were smaller than the Indian variety. At around two to two and a half metres in height, they were an imposing beast capable of causing panic in enemies unused to facing them in battle. Having fought Syracusan elephants in Sicily in 278-276BC, the Carthaginians captured and tamed the local elephants rather than importing larger specimens from India. The Carthaginians did, however, hire Indian experts to form the most powerful elephant corps of the period. At Bagradas River in 255BC, the Carthaginian elephants caused many casualties, leaving the Romans fearful of battling the creatures for many years afterwards.
![]() |
Unit Name Mercenary African Elephants |
Main Unit Key inv_syr_mer_african_elephants |
Land Unit Key inv_mercenary_african_elephants |
Naval Unit Key pel_transport |
Soldiers 12 |
Category Elephants |
Class Elephant |
Custom Battle Cost 1300 |
Recruitment Cost 1300 |
Upkeep Cost 950 |
Melee Attack 54 |
Weapon Damage 60 |
├ Melee Weapon tusks |
├ Melee Damage Base 30 |
├ Melee Damage Ap 30 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 24 |
Melee Defence 21 |
├ Base Defence 21 |
├ Shield none |
└ Shield Defence 0 |
Armour 30 |
├ Armour leather |
├ Armour Defence 30 |
└ Shield Armour 0 |
Health 905 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
├ Bonus Hit Points 15 |
├ Mount african_elephant |
├ Mount Entity elephant |
└ Mount Health 850 |
Base Morale 55 |
Abilities
Mercenary African Elephants- Kill Elephants
Elephant drivers will kill their mounts with spikes. To be used only if they run amok. - Stampede
Charges are more effective for an extended time.
Charge bonus
Exertion: fatigue
Attributes
- Mighty Knockback
This unit causes extra damage when it knocks enemies back. - Resistant to Heat
This unit tires less quickly in the desert. - Run Amok
This unit may go crazy if it's under pressure. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- High damage
- Large amount of hit points
- Average morale
Faction Mercenaries Pool
Mercenaries Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | inv_faction_pool_syracuse | 0 | 0.05 | 1 | 1 |
Total War: Rome II |
---|
![]() Total War: Rome II > ![]() |
Factions |
Regions |
Mercenaries |
Mercenaries Map New!! |
Character Traits New!! |
Compare Units New!! |
![]() |
Units |
---|
Melee Infantry (59) |
Missile Infantry (57) |
Pike Infantry (3) |
Spear Infantry (30) |
Melee Cavalry (38) |
166. ![]() |
173. ![]() |
Missile Cavalry (20) |
Shock Cavalry (8) |
Elephant (8) |
Field Artillery (1) |
Special (2) |
Melee Ship (34) |
Missile Ship (44) |
Factions
Units
Units in Custom Battle
Buildings
Technologies
Household
Regions
Mercenaries
Total War: Rome II
Factions
Units
Auxiliary Corps
Units in Custom Battle
Buildings
Technologies
Household
Regions
Mercenaries
Total War: Rome II: MODs
Radious Total War Mod
Divide et Impera
Total War: Rome II: ICONs
BullGod's Unit Icons
Normal's Rome II_Units Icons
Factions
Units
Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Napoleon: Total War
Factions
Units
Empire: Total War
Factions
Units
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking
Medieval II: Total War: Kingdoms
Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1