Marauder Horsemen of Khorne (Throwing Axes)
The tribal outriders serve the savage whims of the Hound God from atop their dread steeds.Amongst the savage Northmen there is barely a tribe whose warriors do not include those who honour the Blood God. The lifestyle of Marauder societies near places such as Troll Country or the wild Steppes dovetails neatly with the behaviour the Blood God expects from His followers. Marauders who choose to worship Khorne simply view His patronage as a practical consideration, for those who pay tribute to their dread Lord quickly find themselves blessed with strength and ferocity. However, every lowly devotee of Khorne finds himself on a road to an all-consuming bloodlust that only the most strong-willed can resist, and only the very best can hope to sate.
Unit Name Marauder Horsemen of Khorne (Throwing Axes) |
Main Unit Key wh3_dlc20_chs_cav_marauder_horsemen_mkho_throwing_axes |
Land Unit Key wh3_dlc20_chs_cav_marauder_horsemen_mkho_throwing_axes |
Land Unit Group Parents Missile Cavalry & Chariots |
Land Unit Group Missile Cavalry |
Caste Missile Cavalry |
Category War Beast |
Class Missile Cavalry |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 175 |
Number of Units 60 |
4980 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_wh3_dlc20_hr1_llh_dual_axe_and_throwing_axes |
├ Man Entity wh3_dlc20_marauder_horsemen_rider_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 75 |
100 |
└ Man Mass 100.0000 |
35 |
├ Armour wh3_dlc20_heavy_metal_35 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 48 |
33 |
└ Man Speed 33 |
Melee Attack 22 |
21 |
40 |
├ Melee Weapon wh3_dlc20_chs_marauders_mkho_dual_axes |
├ Base Weapon Damage 30 |
├ Armour-Piercing Weapon Damage 10 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 5 |
Charge Bonus 36 |
Ammunition 12 |
Range 70 |
27 |
├ Missile Weapon wh3_dlc20_chs_marauder_horsemen_mkho_throwing_axe |
├ Projectile wh3_dlc20_chs_marauder_horsemen_mkho_throwing_axe |
├ Base Missile Damage 6 |
├ Armour-Piercing Missile Damage 21 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 10 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has: -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |