Mercenary Etruscan Archers
優秀的弓箭手哪怕是在一場戰鬥中都能成倍地證明他們的價值。According to Rome's foundation myth, as recounted by Livy, the Etruscans attacked the Latins, leading to the former's defeat and a peace settlement which made the River Tiber the common boundary between them. Following Rome's founding, on the banks of the Tiber in 753BC, conflict between the Etruscans and Romans continued for another five centuries, both militarily and politically. Veii, Fidenae, Tarchuna and Clusium each fought and were defeated by on Rome multiple occasions. The last three kings of Rome were actually of Etruscan descent, a result of the post-war peace treaties between the two states. When the Gallic warbands first defeated the Roman army at the Battle of Allia, prior to the sacking of Rome, the Etruscans tried to capitalise on Rome's disarray, seizing the opportunity to capture Roman lands for themselves. They began by besieging Sutrium, a Roman ally. On the same day that Sutrium fell, the Roman dictator Marcus Furius Camillus marched on the inferior Etruscan forces, compelling them to surrender and offering to spare their lives.
繁體中文化: 巴哈姆特全軍破敵板
Unit Name Mercenary Etruscan Archers |
Main Unit Key inv_syr_mer_etr_archers |
Land Unit Key inv_mercenary_etr_archers |
Naval Unit Key pel_transport |
Soldiers 120 |
Category 遠程步兵 |
Class 遠程步兵 |
自定義戰鬥 價格 300 |
募兵經費 300 |
Upkeep Cost 225 |
35 |
├ Missile Weapon rome_bow |
├ Projectile arrow_normal |
├ Missile Damage 31 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
精準 5 |
射程 125 |
Reload 13 |
每分鐘射速 6 |
彈藥 15 |
近戰 8 |
24 |
├ Melee Weapon rome_shortsword |
├ 近程傷害基地 20 |
├ 近戰法術傷害 4 |
├ Armour Piercing No |
├ 對抗騎兵加成 0 |
├ 對抗大象時有加成 0 |
└ 對抗步兵時有加成 0 |
衝鋒加成 4 |
20 |
├ Base Defence 20 |
├ Shield none |
└ 盾牌防禦 0 |
10 |
├ 甲胄 cloth |
├ Armour Defence 10 |
└ 盾牌護甲 0 |
50 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
└ Bonus Hit Points 10 |
基礎士氣 30 |
技能
No Ability
屬性
- 隱藏(森林)
該單位可以隱藏在森林中,除非敵人太過靠近。
優點和弱點
Transport- 船體強度非常低
- 速度非常慢
- 衝撞能力弱
- 射程長
- 射速一般
- 傷害不錯,但是穿甲能力弱
- 肉搏能力非常弱
- 士氣非常低
派系 雇傭兵 Pool
雇傭兵 Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | inv_faction_pool_syracuse | 0 | 0.1 | 1 | 3 |
Total War: Rome II |
---|
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派系 |
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雇傭兵 |
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