
Mercenary Sicilian Slingers
A good slinger can make the humble rock as effective a projectile as the javelin.Sicily's original inhabitants can be defined as three separate groups of Italians: the Sicani, the Siceli and the Elymians. Despite splitting the island between them, there is no evidence that they ever fought. Then, from around 750BC, Greeks began to arrive in Sicily and establish colonies, the most important of which being Syracuse. By this time, Greek culture was already prevalent in the Mediterranean and the local tribesmen adopted Hellenic ways with relative ease. As Syracuse grew into a large and powerful polis, its tyrants levied local troops for campaigns against Carthage (for territory) and Athens (for influence), looking to exploit the latter's weakened state following its war against Sparta. Due to the lack of warlike natives, and their unchallenged development on Sicily, Syracuse became one of the most well-known places in the ancient world until 212BC, when the Roman consul Marcus Claudius Marcellus besieged and sacked the city.
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Unit Name Mercenary Sicilian Slingers |
Main Unit Key inv_mercenary_sicilian_slingers |
Land Unit Key inv_mercenary_sicilian_slingers |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 250 |
Recruitment Cost 250 |
Upkeep Cost 187 |
Missile Damage 20 |
├ Missile Weapon rome_sling |
├ Projectile sling_stone |
├ Missile Damage 16 |
├ Missile Ap Damage 4 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 150 |
Reload 13 |
Shots Per Minute 7 |
Ammunition 25 |
Melee Attack 10 |
Weapon Damage 34 |
├ Melee Weapon rome_generic_sword |
├ Melee Damage Base 30 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
Melee Defence 20 |
├ Base Defence 10 |
├ Shield pikemen |
└ Shield Defence 10 |
Armour 40 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 30 |
Health 45 |
├ Man Entity rome_infantry_light_fast |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 15 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very long range
- Average rate of fire
- Low damage but average armour penetration
- Very weak in melee
- Very poor morale
Rise of the Republic Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | inv_province_pool_sicania | Sicania |
Agyrion Katane Kephaloidion Messini |
1 | 0.5 | 1 | 4 |
2 | inv_province_pool_sicania | Sikelia |
Gela Hybla Heraea Leontini Syrakousai |
1 | 0.5 | 1 | 4 |
3 | inv_province_pool_elymia | Elymia |
Akragas Entella Motya Panormos |
1 | 0.5 | 1 | 4 |