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HomeHome / Total War: WARHAMMER III / Disciples of the Maw / Units / Cavalry & Chariots
Disciples of the Maw Disciples of the Maw Units

Cavalry & Chariots

Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
12 Mournfang Cavalry
Cavalry & Chariots / Monstrous Cavalry / wh3_main_ogr_cav_mournfang_cavalry_0
Mournfang Cavalry
An Ogre rider can control his slavering Mournfang only by raining repeated blows upon its iron-hard skull.
1100 1100 275 12 7680 1500 90 60 54 36 30 120 68
2
12 Mournfang Cavalry (Ironfists)
Cavalry & Chariots / Monstrous Cavalry / wh3_main_ogr_cav_mournfang_cavalry_1
Mournfang Cavalry (Ironfists)
Spike-armoured Ogre and thunderous, indefatigable mountain beast: the heaviest shock cavalry in the known world.
1250 1250 313 12 7680 1500 100 60 54 36 38 120 68
3
12 Mournfang Cavalry (Great Weapons)
Cavalry & Chariots / Monstrous Cavalry / wh3_main_ogr_cav_mournfang_cavalry_2
Mournfang Cavalry (Great Weapons)
To be flattened by the Mournfang's unstoppable charge is a more merciful death than being consumed by its ravenous rider.
1350 1350 338 12 7680 1500 90 60 54 36 30 120 68
4
12 Crushers (Ironfist)
Cavalry & Chariots / Monstrous Cavalry / wh3_main_ogr_cav_crushers_0
Crushers (Ironfist)
The belligerent Rhinox's near-blindness is no obstacle to the mindless destruction its Ogre rider demands.
1800 1800 450 12 8784 1500 130 70 54 44 38 144 80
5
12 Crushers (Great Weapons)
Cavalry & Chariots / Monstrous Cavalry / wh3_main_ogr_cav_crushers_1
Crushers (Great Weapons)
The only sure way to escape the pulverising charge of a half-blind Rhinox is to make oneself smell like another Rhinox.
1900 1900 475 12 8784 1500 120 70 54 44 30 144 80
6
12 Sky-Striders (Crushers - Great Weapons)
Cavalry & Chariots / Monstrous Cavalry / wh3_twa07_ogr_cav_crushers_ror_0
Sky-Striders (Crushers - Great Weapons)
What the Sky-Titans no longer need, the Sky-Striders will gladly pluck from the corpse of their abandoned mountain holds.
2100 2100 525 12 8784 1500 120 80 54 54 38 144 80