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HomeHome / Total War: WARHAMMER III / Disciples of the Maw / Units / Mournfang Cavalry (Ironfists)
Mournfang Cavalry (Ironfists) Disciples of the MawDisciples of the Maw Cavalry & Chariots

Mournfang Cavalry (Ironfists)

Spike-armoured Ogre and thunderous, indefatigable mountain beast: the heaviest shock cavalry in the known world.

High up the slopes of the Mountains of Mourn lives a cave­dwelling beast that has always attracted the attention of the Ogres – the Mournfang. Aggressive predators that stalk the icy slopes, they are led by the largest of their kind and, working together, they can hunt and kill anything that lives in that harsh domain. Mournfangs have a notorious tenacity that makes even the most powerful of creatures think twice about confronting them. Ogre tales tell of defiant Mournfangs refusing to give ground and every tribe has a story about a beast continuing to fight long after drawing its last breath.

Mournfang Cavalry (Ironfists)

Unit Name

Mournfang Cavalry (Ironfists)

Main Unit Key

wh3_main_ogr_cav_mournfang_cavalry_1

Land Unit Key

wh3_main_ogr_cav_mournfang_cavalry_1

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Monstrous Cavalry

Caste

Monstrous Cavalry

Category

Cavalry

Class

Melee Infantry

Custom Battle Cost

1250

Recruitment Cost

1250

Upkeep Cost

313

Number of Units

12

Hit Points

7680

├ Mount

12

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_wh3_ogre_hq2_mournfang_sword_and_ironfist

├ Man Entity

wh3_main_ogr_monster_ogre_blood

├ Man Hit Points

8

├ Num Men

12

└ Bonus Hit Points

632

Mass

1500

└ Man Mass

1500.0000

Armour

100

├ Armour

wh2_main_body_100

├ Shield

wh_missile_block_20_metal

Missile Block Chance

20

Leadership

60

Speed

54

└ Man Speed

54

Melee Attack

36

Melee Defence

38

Weapon Strength

120

├ Melee Weapon

wh3_main_ogr_ogre_mournfang_sword

Base Weapon Damage

36

Armour-Piercing Weapon Damage

84

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

68

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Ironfist
    The ironfist is used by the Ogres to parry blows and block missiles.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.