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HomeHome / Total War: WARHAMMER III / Disciples of the Maw / Units / Crushers (Ironfist)
Crushers (Ironfist) Disciples of the MawDisciples of the Maw Cavalry & Chariots

Crushers (Ironfist)

The belligerent Rhinox's near-blindness is no obstacle to the mindless destruction its Ogre rider demands.

A hard-headed and hyper-aggressive beast of the snow-ridden Mountains of Mourn. Rhinoxen are notoriously short-sighted and rely on their sense of smell to catch wind of predators. They are likely to lower their heads and charge anything they catch a whiff of that doesn't smell like a Rhinox. As the weather atop that icy realm is as likely to be blizzard-like as anything else, such short-sightedness isn't too much of a drawback. Also, their double-horned and stone-hard heads can cause considerable damage. Even a Frost Dragon would move hastily to get out of the way of a stampeding herd of the great shaggy beasts.

Crushers (Ironfist)

Unit Name

Crushers (Ironfist)

Main Unit Key

wh3_main_ogr_cav_crushers_0

Land Unit Key

wh3_main_ogr_cav_crushers_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Monstrous Cavalry

Caste

Monstrous Cavalry

Category

Cavalry

Class

Melee Infantry

Custom Battle Cost

1800

Recruitment Cost

1800

Upkeep Cost

450

Number of Units

12

Hit Points

8784

├ Mount

12

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_wh3_ogre_hq2_mournfang_sword_and_ironfist

├ Man Entity

wh3_main_ogr_monster_ogre_blood

├ Man Hit Points

8

├ Num Men

12

└ Bonus Hit Points

724

Mass

1500

└ Man Mass

1500.0000

Armour

130

├ Armour

wh2_main_heavy_metal_130

├ Shield

wh_missile_block_20_metal

Missile Block Chance

20

Leadership

70

Speed

54

└ Man Speed

54

Melee Attack

44

Melee Defence

38

Weapon Strength

144

├ Melee Weapon

wh3_main_ogr_ogre_crusher_sword

Base Weapon Damage

44

Armour-Piercing Weapon Damage

100

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

80

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Ironfist
    The ironfist is used by the Ogres to parry blows and block missiles.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.