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HomeHome / Total War: WARHAMMER III / Disciples of the Maw / Units / Mournfang Cavalry (Great Weapons)
Mournfang Cavalry (Great Weapons) Disciples of the MawDisciples of the Maw Cavalry & Chariots

Mournfang Cavalry (Great Weapons)

To be flattened by the Mournfang's unstoppable charge is a more merciful death than being consumed by its ravenous rider.

There is a fortune to be made as a mercenary for a young Ogre with his own Mournfang, and every spring a few stout lads from the upper slopes will join together and sell their services as the heaviest shock cavalry in the known world. Although whole units of Mournfang Cavalry can usually secure the victory of any battle they are engaged in, these brutes and their gigantic steeds do not come cheap. The Tyrants or paymasters of the victorious side often note a profound feeling of loss when the spoils of war are shared out.

Mournfang Cavalry (Great Weapons)

Unit Name

Mournfang Cavalry (Great Weapons)

Main Unit Key

wh3_main_ogr_cav_mournfang_cavalry_2

Land Unit Key

wh3_main_ogr_cav_mournfang_cavalry_2

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Monstrous Cavalry

Caste

Monstrous Cavalry

Category

Cavalry

Class

Melee Infantry

Custom Battle Cost

1350

Recruitment Cost

1350

Upkeep Cost

338

Number of Units

12

Hit Points

7680

├ Mount

12

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_wh3_ogre_hq2_mournfang_2handed_sword

├ Man Entity

wh3_main_ogr_monster_ogre_blood

├ Man Hit Points

8

├ Num Men

12

└ Bonus Hit Points

632

Mass

1500

└ Man Mass

1500.0000

Armour

90

├ Armour

wh2_main_body_90

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

54

└ Man Speed

54

Melee Attack

36

Melee Defence

30

Weapon Strength

120

├ Melee Weapon

wh3_main_ogr_ogre_mournfang_great_weapon

Base Weapon Damage

36

Armour-Piercing Weapon Damage

84

Bonus vs. Large

30

Bonus vs. Infantry

0

Charge Bonus

68

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.