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HomeHome / Total War: WARHAMMER III / Exiles of Khorne / Units / Cultist of Khorne
Cultist of Khorne Exiles of KhorneExiles of Khorne Heroes

Cultist of Khorne

Cultists of the Blood God are brutes in battle, hoping to draw their master's gaze.

The Cults of Khorne can be found across the world. Less fond of the clandestine trappings that accompany the other Dark Powers, His Cultists establish and propagate such sects, roaming far and wide to serve their God, spreading His corruption in their stead. Some will aspire to rise and become true champions of Khorne, but there are always plenty of eager supplicants who simply wish to murder and slay in the Blood God’s name, and so spread their Cult's influence far and wide.

Cultist of Khorne

Unit Name

Cultist of Khorne

Main Unit Key

wh3_main_kho_cha_cultist_0

Land Unit Key

wh3_main_kho_cha_cultist_0

Land Unit Group Parents

Heroes

Land Unit Group

Melee Specialist

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

700

Recruitment Cost

2000

Upkeep Cost

250

Number of Units

1

Hit Points

4068

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_axe_and_shield_cultist_of_khorne

├ Man Entity

wh3_main_infantry_cultist_khorne_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4060

Mass

1000

└ Man Mass

1000.0000

Armour

75

├ Armour

wh2_main_plate_75

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

65

Speed

44

└ Man Speed

44

Melee Attack

55

Melee Defence

40

Weapon Strength

420

├ Melee Weapon

wh3_main_kho_axe_cultist

Base Weapon Damage

275

Armour-Piercing Weapon Damage

145

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

45

Abilities

  • Gate of Khorne
    Khorne's loyal Cultist forces open the gate to allow His vicious, chosen Bloodletters to surge through and consume the inauspicious enemy.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.