Left Panel
menu
HomeHome / Total War: WARHAMMER III / Cult of Sigmar / Units / Artillery & War Machines
Cult of Sigmar Cult of Sigmar Units

Artillery & War Machines

Artillery & War Machines
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
4 Mortars
Artillery & War Machines / Siege Artillery / wh_main_emp_art_mortar
Mortars
What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.
650 650 163 4 4356 3100 20 50 20 10 6 24 5 22 380 108
2
4 Great Cannons
Artillery & War Machines / Siege Artillery / wh_main_emp_art_great_cannon
Great Cannons
The Empire's standard, effective cannonry sends armour-piercing iron balls ploughing through enemy ranks with devastating aplomb.
800 800 200 4 4356 3100 20 50 20 10 6 24 5 22 450 200
3
4 Helblaster Volley Guns
Artillery & War Machines / Field Gun / wh_main_emp_art_helblaster_volley_gun
Helblaster Volley Guns
Helblaster Guns eviscerate opposition from a distance with a ceaseless shower of black powder fire.
1000 1050 263 4 4356 3100 20 50 20 10 6 24 5 22 290 675
4
4 Helstorm Rocket Battery
Artillery & War Machines / Rocket Battery / wh_main_emp_art_helstorm_rocket_battery
Helstorm Rocket Battery
An erratic flurry of explosive airborne destruction - Helstorm rockets are extremely powerful, if extremely unreliable, weapons from the Empire's arsenal.
1050 1050 263 4 4356 3100 20 50 20 10 6 24 5 22 480 305
5
1 Luminark of Hysh
Artillery & War Machines / Magic Chariot / wh_main_emp_veh_luminark_of_hysh_0
Luminark of Hysh
A weapon from the College of Light, vaporising their enemies by channelling the Wind of Hysh.
1700 1700 425 1 4632 1700 60 60 50 12 8 26 18 14 320 2045
6
1 Steam Tank
Artillery & War Machines / War Machine / wh_main_emp_veh_steam_tank
Steam Tank
From great range, a Steam Tank launches powerful shots of armour-piercing cannon fire with tremendous stopping power.
2100 2200 550 1 9068 10000 160 100 48 36 10 200 80 40 380 400
7
4 Sootson's Guns (Mortars)
Artillery & War Machines / Siege Artillery / wh2_dlc13_emp_art_mortar_ror_0
Sootson's Guns (Mortars)
An expert in putting down the living and the dead, Bennec Sootson's guns always fire sure and true.
800 800 200 4 4356 3100 20 50 20 10 6 24 5 22 380 114
8
1 The Emperor's Wrath (Steam Tank)
Artillery & War Machines / War Machine / wh2_dlc13_emp_veh_steam_tank_ror_0
The Emperor's Wrath (Steam Tank)
Just like the Emperor's boundless anger at those who would threaten his lands, this lurching mechanical beast steamrollers the opposition.
2300 2400 600 1 9068 10000 160 100 48 36 10 200 80 40 380 455
9
4 Hammer of the Witches (Great Cannons)
Artillery & War Machines / Siege Artillery / wh_dlc04_emp_art_hammer_of_the_witches_0
Hammer of the Witches (Great Cannons)
The Hammer of the Witches, fired with righteous purpose, smites evil with thunderous, armour-shattering blasts.
1100 1100 275 4 4356 3100 20 60 20 13 10 24 5 30 450 322
10
4 The Sunmaker (Helstorm Rocket Battery)
Artillery & War Machines / Rocket Battery / wh_dlc04_emp_art_sunmaker_0
The Sunmaker (Helstorm Rocket Battery)
Its destructive power cannot be overstated, the world illuminated by a turbulent battery of missile fire.
1800 1800 450 4 4356 3100 20 60 20 14 9 24 5 8 480 760
11
1 Templehof Luminark (Luminark of Hysh)
Artillery & War Machines / Magic Chariot / wh_dlc04_emp_veh_templehof_luminark_0
Templehof Luminark (Luminark of Hysh)
The Wind is stored and harnessed, resulting in the bursting forth of a lethal energy.
1900 1900 475 1 4632 1700 60 70 50 17 12 26 18 14 320 2494