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HomeHome / Total War: WARHAMMER III / The Barrow Legion / Units / Lords
Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Heinrich Kemmler (Barded Nightmare)
Lords / Wizard / wh2_dlc11_vmp_cha_heinrich_kemmler_1
Heinrich Kemmler (Barded Nightmare)
The dead answer my call. When you are dead, you will answer too!
650 1400 300 1 4672 800 35 75 34 38 45 340 40
2
1 Heinrich Kemmler
Lords / Wizard / wh_main_vmp_cha_heinrich_kemmler
Heinrich Kemmler
The dead answer my call. When you are dead, you will answer too!
400 1200 300 1 3808 800 15 75 34 38 45 340 25
3
1 Mannfred von Carstein
Lords / Wizard / wh_main_vmp_cha_mannfred_von_carstein_0
Mannfred von Carstein
Cunning, devious and powerful, Mannfred von Carstein sees all before him as prizes to be claimed.
950 1200 300 1 4208 900 90 80 40 70 50 480 25
4
1 Mannfred von Carstein (Hellsteed)
Lords / Wizard / wh_main_vmp_cha_mannfred_von_carstein_2
Mannfred von Carstein (Hellsteed)
Cunning, devious and powerful, Mannfred von Carstein sees all before him as prizes to be claimed.
1400 1550 388 1 4852 800 90 80 34 70 50 480 50
5
1 Mannfred von Carstein (Zombie Dragon)
Lords / Wizard / wh_main_vmp_cha_mannfred_von_carstein_3
Mannfred von Carstein (Zombie Dragon)
Cunning, devious and powerful, Mannfred von Carstein sees all before him as prizes to be claimed.
2150 2150 537 1 7436 800 70 80 34 46 46 520 40
6
1 Mannfred von Carstein (Barded Nightmare)
Lords / Wizard / wh_main_vmp_cha_mannfred_von_carstein_4
Mannfred von Carstein (Barded Nightmare)
Cunning, devious and powerful, Mannfred von Carstein sees all before him as prizes to be claimed.
1200 1300 325 1 4852 800 110 80 34 70 50 480 50
7
1 Master Necromancer
Lords / Wizard / wh_main_vmp_cha_master_necromancer_0
Master Necromancer
Drifting between the living and the dead, a Master Necromancer summons Undead minions to fight enemies on his behalf.
350 900 175 1 3688 600 15 66 34 30 38 300 15
8
1 Master Necromancer (Hellsteed)
Lords / Wizard / wh_main_vmp_cha_master_necromancer_4
Master Necromancer (Hellsteed)
Drifting between the living and the dead, a Master Necromancer summons Undead minions to fight enemies on his behalf.
750 1215 210 1 4160 600 15 66 34 30 38 300 35
9
1 Master Necromancer (Barded Nightmare)
Lords / Wizard / wh_main_vmp_cha_master_necromancer_5
Master Necromancer (Barded Nightmare)
Drifting between the living and the dead, a Master Necromancer summons Undead minions to fight enemies on his behalf.
600 990 190 1 4160 600 45 66 34 30 38 300 35
10
1 Vampire Lord
Lords / Wizard / wh_main_vmp_cha_vampire_lord_0
Vampire Lord
The Vampire Lord takes to melee with power and growing madness, both on foot and atop monstrous, powerful mounts.
900 1000 250 1 4068 600 90 80 38 70 50 480 25
11
1 Vampire Lord (Hellsteed)
Lords / Wizard / wh_main_vmp_cha_vampire_lord_2
Vampire Lord (Hellsteed)
The Vampire Lord takes to melee with power and growing madness, both on foot and atop monstrous, powerful mounts.
1350 1350 337 1 4672 600 90 80 38 70 50 480 50
12
1 Vampire Lord (Zombie Dragon)
Lords / Wizard / wh_main_vmp_cha_vampire_lord_3
Vampire Lord (Zombie Dragon)
The Vampire Lord takes to melee with power and growing madness, both on foot and atop monstrous, powerful mounts.
2050 2050 513 1 7436 600 70 80 38 44 50 520 40
13
1 Vampire Lord (Barded Nightmare)
Lords / Wizard / wh_main_vmp_cha_vampire_lord_5
Vampire Lord (Barded Nightmare)
The Vampire Lord takes to melee with power and growing madness, both on foot and atop monstrous, powerful mounts.
1150 1100 275 1 4672 600 110 80 38 70 50 480 50