Heinrich Kemmler (Barded Nightmare)
The dead answer my call. When you are dead, you will answer too!Heinrich Kemmler burns with the need for power. Having recognised the limits that mortality placed upon him in his early years, Kemmler made it his life’s work to escape them. He plunged into the world of Necromancy as a young man, and by the time he had reached his fortieth year he was able to raise entire graveyards of corpses to do his bidding.
Kemmler became a great and much-feared Necromancer, plundering every Wizard’s tower and ancient temple he could find in his search for dark truths. His star was in the ascendant for many decades until ambitious rivals united to bring him to his knees. Although he finally managed to scatter his attackers with a great spell of confusion, Kemmler’s body was broken and his mind blasted in the battle.
For many years Heinrich wandered as little better than a half-sane beggar. By some quirk of fate, he uncovered the tomb of a long-dead Chaos Champion, whose burial mound was so magnificent it towered high above him. Here Kemmler struck a terrible pact with the Gods. They restored him to his former power and in return, Heinrich swore to slay and destroy in their name. Now, the name of the Lichemaster once again strikes terror into the hearts of ordinary folk.
Unit Name Heinrich Kemmler (Barded Nightmare) |
Main Unit Key wh2_dlc11_vmp_cha_heinrich_kemmler_1 |
Land Unit Key wh2_dlc11_vmp_cha_heinrich_kemmler_1 |
Land Unit Group Parents Lords |
Land Unit Group Wizard |
Caste Lord |
Category Cavalry |
Class Command |
Custom Battle Cost 650 |
Recruitment Cost 1400 |
Upkeep Cost 300 |
Number of Units 1 |
4672 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_hr1_warhorse_staff_and_sword |
├ Man Entity wh2_dlc16_infantry_standard_hero_blood_low_kb_resist |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4664 |
800 |
└ Man Mass 800.0000 |
35 |
├ Armour wh2_main_leather_35 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
34 |
└ Man Speed 34 |
Melee Attack 38 |
45 |
340 |
├ Melee Weapon wh_main_vmp_staff_hero_kemmler |
├ Base Weapon Damage 220 |
├ Armour-Piercing Weapon Damage 120 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 40 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Undeath Resurgent
Arise! Do not falter! Do not crumble! Back to life once more!
Melee Defence +24
Leadership +16 -
Master of the Dead
Necromancers can not only marshal the dead, but leech the power from any souls fleeing their mortal remains. -
Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. -
Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust. -
Lord of Undeath
The Lichemaster raises the ancient Wight to do his bidding, but Krell serves Nagash first and foremost...
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Undead
This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).
Strengths & Weaknesses
- Spellcaster
This unit can cast spells.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |