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HomeHome / Total War: WARHAMMER III / The Barrow Legion / Units / Mannfred von Carstein (Hellsteed)
Mannfred von Carstein (Hellsteed) The Barrow LegionThe Barrow Legion Lords

Mannfred von Carstein (Hellsteed)

Cunning, devious and powerful, Mannfred von Carstein sees all before him as prizes to be claimed.

While Vlad von Carstein was the most physically powerful of the Vampire Counts, Mannfred was the most cunning. When Vlad was slain, Mannfred did not involve himself in the infighting that would see Konrad rise to prominence. Instead, he travelled far and wide, seeking to deepen his knowledge of necromantic lore. He made an unholy pilgrimage to the ancient tombs of the Nehekhara and the ancient city of Lahmia, where he wrested the secrets of the Liche Priests from bone-dry papyrus and scrolls made from human skin. Mannfred also studied the ancient spells in the first of the Books of the Dead. Eventually, his journeys took him to Nagashizzar. None can say what foul bargains Mannfred made with that surreal realm's inhabitants in return for forbidden knowledge. When Mannfred finally returned to Sylvania, he was more powerful than ever, and took over the Undead legions in the wake of Konrad's destruction. Mannfred was almost as masterful as Vlad at concealing his true nature. As he sought for allies, Mannfred would travel abroad in the guise of an Imperial lord. He was always courteous to those he met on his travels, as befits a noble from a powerful family. When Mannfred revealed himself at the height of his power, his appearance was far more horrifying - his face became contorted and corpse-like, and his scalp writhed with magical energy. Yet his newfound powers were not enough. In the end, Mannfred was defeated and his army annihilated at the Battle of Hel Fenn. Some storytellers claim that Mannfred is not vanquished. They say he rode from Drakenhof against the forces of Chaos when they invaded the Empire. If Mannfred has survived, then surely he will reveal his designs for the Imperial throne.

Mannfred von Carstein (Hellsteed)

Unit Name

Mannfred von Carstein (Hellsteed)

Main Unit Key

wh_main_vmp_cha_mannfred_von_carstein_2

Land Unit Key

wh_main_vmp_cha_mannfred_von_carstein_2

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

Cavalry

Class

Command

Custom Battle Cost

1400

Recruitment Cost

1550

Upkeep Cost

388

Number of Units

1

Hit Points

4852

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_mannfred_hr1_pegasus_staff_and_sword

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4844

Mass

800

└ Man Mass

800.0000

Armour

90

├ Armour

wh2_main_plate_90

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

34

└ Man Speed

34

Melee Attack

70

Melee Defence

50

Weapon Strength

480

├ Melee Weapon

wh_main_vmp_sword_hero_lord

Base Weapon Damage

310

Armour-Piercing Weapon Damage

170

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

50

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
  • The Hunger
    As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Melee Expert
    Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.