Chaos Lord of Khorne (Juggernaut)
The patron of warriors blesses those who have won infamy leading His efforts in the world’s Ruin.Many throughout the world have proven themselves great leaders in times of war, but there are some who display a natural aptitude in the talents of death and set their sights beyond an existence of fighting solely for their hearth, kith and kin. The life of a Lord of Khorne is the life of a true follower of Khorne; discarding all mortal concerns to exist solely to lead the hosts that serve His ends. They may have once used the armaments taken from their places of origin, but with the Blood God’s favour comes unearthly armour and weapons of dark design that replace these mortal arms.
Unit Name Chaos Lord of Khorne (Juggernaut) |
Main Unit Key wh3_dlc20_chs_cha_chaos_lord_mkho_juggernaut |
Land Unit Key wh3_dlc20_chs_cha_chaos_lord_mkho_juggernaut |
Land Unit Group Parents Lords |
Land Unit Group Dual Axe Infantry |
Caste Lord |
Category Cavalry |
Class Command |
Custom Battle Cost 1700 |
Recruitment Cost 1700 |
Upkeep Cost 350 |
Number of Units 1 |
5848 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_dlc20_chaos_lord_hq4_juggernaut_dual_axe |
├ Man Entity wh3_dlc20_chs_cha_lord_mkho_juggernaut_rider |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 5840 |
600 |
└ Man Mass 600.0000 |
130 |
├ Armour wh2_main_heavy_metal_130 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
33 |
└ Man Speed 33 |
Melee Attack 65 |
50 |
550 |
├ Melee Weapon wh3_dlc20_chs_cha_chaos_lord_mkho_dual_axe_juggernaut |
├ Base Weapon Damage 150 |
├ Armour-Piercing Weapon Damage 400 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 20 |
Charge Bonus 70 |
Abilities
-
Paragon of Carnage
Those who behold such rage incarnate would surely stare in awe, were their heads not promptly removed from their bodies.
Melee Attack +8 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Fight or Die!
There is no other choice. There never was.
Melee Attack +24
Leadership +16 -
Rage
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
Melee Attack +5
Leadership +8
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10 -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
The Realm of Chaos |