Left Panel
menu
HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Chaos Lord of Khorne (Juggernaut)
Chaos Lord of Khorne (Juggernaut) Legion of the GorequeenLegion of the Gorequeen Lords

Chaos Lord of Khorne (Juggernaut)

The patron of warriors blesses those who have won infamy leading His efforts in the world’s Ruin.

Many throughout the world have proven themselves great leaders in times of war, but there are some who display a natural aptitude in the talents of death and set their sights beyond an existence of fighting solely for their hearth, kith and kin. The life of a Lord of Khorne is the life of a true follower of Khorne; discarding all mortal concerns to exist solely to lead the hosts that serve His ends. They may have once used the armaments taken from their places of origin, but with the Blood God’s favour comes unearthly armour and weapons of dark design that replace these mortal arms.

Chaos Lord of Khorne (Juggernaut)

Unit Name

Chaos Lord of Khorne (Juggernaut)

Main Unit Key

wh3_dlc20_chs_cha_chaos_lord_mkho_juggernaut

Land Unit Key

wh3_dlc20_chs_cha_chaos_lord_mkho_juggernaut

Land Unit Group Parents

Lords

Land Unit Group

Dual Axe Infantry

Caste

Lord

Category

Cavalry

Class

Command

Custom Battle Cost

1700

Recruitment Cost

1700

Upkeep Cost

350

Number of Units

1

Hit Points

5848

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_dlc20_chaos_lord_hq4_juggernaut_dual_axe

├ Man Entity

wh3_dlc20_chs_cha_lord_mkho_juggernaut_rider

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

5840

Mass

600

└ Man Mass

600.0000

Armour

130

├ Armour

wh2_main_heavy_metal_130

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

33

└ Man Speed

33

Melee Attack

65

Melee Defence

50

Weapon Strength

550

├ Melee Weapon

wh3_dlc20_chs_cha_chaos_lord_mkho_dual_axe_juggernaut

Base Weapon Damage

150

Armour-Piercing Weapon Damage

400

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

70

Abilities

  • Paragon of Carnage
    Those who behold such rage incarnate would surely stare in awe, were their heads not promptly removed from their bodies.
    Melee Attack +8
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Fight or Die!
    There is no other choice. There never was.
    Melee Attack +24
    Leadership +16
  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
    Melee Attack +5
    Leadership +8
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability
The Realm of Chaos