
Mercenary Carthaginian Hoplites
The sons of Carthage are men worthy of the name "hoplite".Recruited from among descendants of Phoenician settlers and the native Lebu, Garamantian, and Berber peoples of the Sahara these troops were the largest non-mercenary Carthaginian contingent in the army. Colonising the African coast from around the 1st millennium BC, the Phoenicians founded Carthage and other cities, later known as Leptis Magna and Sabratha. Important trading centres, they acted alongside Tingis, which was founded by their Carthaginian descendants, and the Greek colony of Cyrene as gateways into Africa and the western Mediterranean. By the 5th century BC, however, the three Libyan cities had passed under the control and protection of Carthage and its mercantile dominance. Mixing together a variety of eastern and Saharan customs, and influenced by contact with much of the Mediterranean through their trading network, the Liby-Phoenicians were varied in their style of dress and armament.
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Unit Name Mercenary Carthaginian Hoplites |
Main Unit Key inv_mercenary_carthaginian_hoplites |
Land Unit Key inv_mercenary_carthaginian_hoplites |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 400 |
Melee Attack 24 |
Weapon Damage 20 |
├ Melee Weapon rome_spear_anti_cav |
├ Melee Damage Base 15 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 30 |
├ Bonus vs Elephants 30 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
Melee Defence 39 |
├ Base Defence 24 |
├ Shield hoplite |
└ Shield Defence 15 |
Armour 60 |
├ Armour light_padded |
├ Armour Defence 15 |
└ Shield Armour 45 |
Health 45 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 45 |
Abilities
Mercenary Carthaginian Hoplites- Hoplite Wall
The unit moves into close wall formation.
Bracing, melee defence, shield strength
Acceleration, speed
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Rise of the Republic Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | inv_province_pool_elymia | Elymia |
Akragas Entella Motya Panormos |
0 | 0.15 | 1 | 3 |
2 | inv_province_pool_carthago | Carthago |
Carthago Kerkouane Utica |
1 | 0.5 | 1 | 3 |
3 | inv_province_pool_sardinia | Balaria |
Algarium Nùgoro Terranòa Thathari |
0 | 0.15 | 1 | 2 |
4 | inv_province_pool_sardinia | Ioleia |
Cornus Karalis Nuraxi Sulci |
0 | 0.15 | 1 | 2 |