
Mercenary Aequi Swordsmen
Accomplished swordsmen, the Aequi are unafraid to face the Romans in battle.The Aequi were an ancient Italic mountain tribe from an area within the Apennine mountains to the east of Rome. They predate the existence of the Romans, according to Strabo, and are first mentioned by Livy as the people from which Rome borrowed the formal act of declaring war. Several wars were fought between Roman and Aequi forces, with the first conflict occurring in 494BC, when their invasion of Latium was launched at the same time as the first secession by the plebs. As the Roman army advanced, the Aequi retreated from their newly-occupied territory and set up camp in the mountains, which they knew well. Rome's consul considered that an attack would have little chance of success, as the enemy's position was difficult to approach, but in the end the troops took matters into their own hands, advancing up the hill towards the Aequian camp. The Aequi were so stunned at the enemy's boldness that they abandoned their camp, relinquishing an abundance of booty to the Roman army. Numerous conflicts erupted between the city of Rome and the Aequi following that cowardly retreat, though neither side conquered significant territories until Rome's rise to power in the 3rd century BC.
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Unit Name Mercenary Aequi Swordsmen |
Main Unit Key inv_mercenary_aequi_swordsmen |
Land Unit Key inv_mercenary_aequi_swordsmen |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 480 |
Recruitment Cost 480 |
Upkeep Cost 360 |
Melee Attack 45 |
Weapon Damage 39 |
├ Melee Weapon rome_gladius_elite |
├ Melee Damage Base 34 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 15 |
Melee Defence 45 |
├ Base Defence 35 |
├ Shield pikemen |
└ Shield Defence 10 |
Armour 60 |
├ Armour chest_improved |
├ Armour Defence 30 |
└ Shield Armour 30 |
Health 60 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 20 |
Base Morale 20 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Rise of the Republic Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | inv_province_pool_sabinium | Sabinia |
Alba Fucens Cures Nursia Reate |
0 | 0.25 | 1 | 3 |