
Mercenary Maas Gat Marauders
The right axes buried in the right skulls for the right price. Consider it done.The warriors of the Sabaean region were light infantry, cavalry and archers, and fought as mercenaries and auxiliaries for the Roman Empire. Dressed desert-fashion, they were entirely familiar with and comfortable in arid places. This was secondary however, to their reputation as mostly-reliable fighters, of far more worth than ordinary citizens or levies. This was due to the independence that the Sabaean kingdom maintained from the 8th century BC to AD275. This record was based on military might as well as diplomacy and the spice trade including frankincense and myrrh. Never conquered by Rome, Sabaean warriors still found work as mercenaries and auxiliaries in Roman service.
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Unit Name Mercenary Maas Gat Marauders |
Main Unit Key dk_saba_merc_maas_gat_marauders |
Land Unit Key dk_saba_merc_maas_gat_marauders |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 660 |
Recruitment Cost 500 |
Upkeep Cost 260 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 44 |
Weapon Damage 26 |
├ Melee Weapon rome_eastern_axe |
├ Melee Damage Base 16 |
├ Melee Damage Ap 10 |
├ Armour Piercing Yes |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 36 |
Melee Defence 47 |
├ Base Defence 22 |
├ Shield thureos |
└ Shield Defence 25 |
Armour 65 |
├ Armour leather |
├ Armour Defence 30 |
└ Shield Armour 35 |
Health 55 |
├ Man Entity rome_infantry_heavy_fast |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 45 |
Abilities
Mercenary Maas Gat Marauders- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but good armour penetration
- Good morale
Faction Availability | |
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Grand Campaign |
Faction Mercenaries Pool
Mercenaries Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | rom_faction_pool_sabaean | 1 | 0.45 | 1 | 3 |
Total War: Rome II |
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Factions |
Regions |
Mercenaries |
Mercenaries Map New!! |
Character Traits New!! |
Compare Units New!! |
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Units |
---|
Melee Infantry (59) |
Missile Infantry (57) |
Pike Infantry (3) |
Spear Infantry (30) |
Melee Cavalry (38) |
166. ![]() |
173. ![]() |
Missile Cavalry (20) |
Shock Cavalry (8) |
Elephant (8) |
Field Artillery (1) |
Special (2) |
Melee Ship (34) |
Missile Ship (44) |
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