
Mercenary Noble Horse
Every nobleman has his price.The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.
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Unit Name Mercenary Noble Horse |
Main Unit Key Mer_Gal_Noble_Horse |
Land Unit Key Mer_Gal_Noble_Horse |
Naval Unit Key barbarian_transport_small |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 1300 |
Recruitment Cost 980 |
Upkeep Cost 730 |
Melee Attack 51 |
Weapon Damage 31 |
├ Melee Weapon rome_celtic_spear_cav_elite |
├ Melee Damage Base 24 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 47 |
Melee Defence 44 |
├ Base Defence 24 |
├ Shield cavalry |
└ Shield Defence 20 |
Armour 75 |
├ Armour mail_improved |
├ Armour Defence 45 |
└ Shield Armour 30 |
Health 105 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
├ Bonus Hit Points 20 |
├ Mount rome_celtic_horse_spear_shield_vh |
├ Mount Entity rome_horse_very_heavy |
└ Mount Health 40 |
Base Morale 70 |
Abilities
Mercenary Noble Horse- Wedge
The unit moves into a wedge-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence
Attributes
- Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Low damage but average armour penetration
- Good morale
Caesar in Gaul Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | gaul_province_pool_aremorica | Aremorica |
Condate Darioritum Namnetum Vorgion |
1 | 0.15 | 1 | 3 |
2 | gaul_province_pool_lutetia | Lutetia |
Cenabum Crociatonum Lexovion Suindinum |
1 | 0.15 | 1 | 3 |
3 | gaul_province_pool_pictavis | Pictavis |
Ambatia Lemonum Mediolanum Santonum |
1 | 0.15 | 1 | 3 |
Hannibal at the Gates Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
4 | pun_province_pool_gallia_transalpina | Gallia Transalpina |
Lugdunum Massilia Nemausus Tolosa |
0 | 0.2 | 1 | 3 |
Faction Mercenaries Pool
Mercenaries Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
5 | gaul_faction_pool_gallic | 0 | 0.75 | 1 | 2 | |
6 | rom_faction_pool_carthage | 0 | 0.75 | 1 | 2 |























































































































