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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Infantry /
Pistol & Axe Infantry / wh3_main_ksl_inf_armoured_kossars_0 Armoured Kossars The Motherland's finest warriors fight tirelessly, knowing that a well-earned drink or twelve awaits all who survive the battle. |
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650 | 650 | 163 | 90 | 7380 | 125 | 80 | 65 | 30 | 36 | 40 | 32 | 12 | 6 | 90 | 23 | |||||||
2 |
Infantry /
Pistol & Greatmace Infantry / wh3_main_ksl_inf_armoured_kossars_1 Armoured Kossars (Great Weapons) Kislev's military elite, bearing their heavy armour and heavier weapons without complaint. Tomorrow brings rest, but today they fight. |
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700 | 700 | 175 | 90 | 7380 | 125 | 80 | 65 | 30 | 36 | 34 | 36 | 20 | 6 | 90 | 23 | |||||||
3 |
Infantry /
Sword Infantry / wh3_main_ksl_inf_tzar_guard_0 Tzar Guard For the sake of all Kislev, the Tzarina permits her personal bodyguards to fight alongside the common man. |
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1000 | 1000 | 250 | 80 | 8800 | 150 | 90 | 75 | 30 | 36 | 50 | 42 | 18 | ||||||||||
4 |
Infantry /
Greatsword Infantry / wh3_main_ksl_inf_tzar_guard_1 Tzar Guard (Great Weapons) Those Kossars who fight hardest and longest for the Motherland's freedom are granted the honour of serving the Tzars themselves. |
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1100 | 1100 | 275 | 80 | 8800 | 150 | 90 | 75 | 30 | 40 | 36 | 42 | 22 | ||||||||||
5 |
Infantry /
Greatsword Infantry / wh3_twa06_ksl_inf_tzar_guard_ror_0 Dazh's Hearth-Blades (Tzar Guard - Great Weapons) Hail Dazh the Sun God, whose molten fire sets the swords of Kislev ablaze, searing the flesh of all foes! |
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1400 | 1400 | 350 | 80 | 8800 | 150 | 90 | 85 | 30 | 50 | 45 | 42 | 22 | ||||||||||
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