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HomeHome / Total War: WARHAMMER III / The Great Orthodoxy / Units / Infantry
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
90 Armoured Kossars
Infantry / Pistol & Axe Infantry / wh3_main_ksl_inf_armoured_kossars_0
Armoured Kossars
The Motherland's finest warriors fight tirelessly, knowing that a well-earned drink or twelve awaits all who survive the battle.
650 650 163 90 7380 125 80 65 30 36 40 32 12 6 90 23
2
90 Armoured Kossars (Great Weapons)
Infantry / Pistol & Greatmace Infantry / wh3_main_ksl_inf_armoured_kossars_1
Armoured Kossars (Great Weapons)
Kislev's military elite, bearing their heavy armour and heavier weapons without complaint. Tomorrow brings rest, but today they fight.
700 700 175 90 7380 125 80 65 30 36 34 36 20 6 90 23
3
80 Tzar Guard
Infantry / Sword Infantry / wh3_main_ksl_inf_tzar_guard_0
Tzar Guard
For the sake of all Kislev, the Tzarina permits her personal bodyguards to fight alongside the common man.
1000 1000 250 80 8800 150 90 75 30 36 50 42 18
4
80 Tzar Guard (Great Weapons)
Infantry / Greatsword Infantry / wh3_main_ksl_inf_tzar_guard_1
Tzar Guard (Great Weapons)
Those Kossars who fight hardest and longest for the Motherland's freedom are granted the honour of serving the Tzars themselves.
1100 1100 275 80 8800 150 90 75 30 40 36 42 22
5
80 Dazh's Hearth-Blades (Tzar Guard - Great Weapons)
Infantry / Greatsword Infantry / wh3_twa06_ksl_inf_tzar_guard_ror_0
Dazh's Hearth-Blades (Tzar Guard - Great Weapons)
Hail Dazh the Sun God, whose molten fire sets the swords of Kislev ablaze, searing the flesh of all foes!
1400 1400 350 80 8800 150 90 85 30 50 45 42 22