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Tzar Guard The Great OrthodoxyThe Great Orthodoxy Infantry

Tzar Guard

For the sake of all Kislev, the Tzarina permits her personal bodyguards to fight alongside the common man.

Regiments of hardened warriors, formed of lesser nobles and veteran soldiers elevated to higher status from the ranks of the Kossars, the Tzar Guard are formidable, durable melee troops. Originally, they were instituted to serve as the Tzar’s personal retinue, and while he would invariably travel with a large warband of Tzar Guard at his back, almost every army of Kislev now boasts a regiment or two of these hardened warriors. This is because every Boyar and Marshal needs a steady core to their army – veteran warriors able to act as the bulwark of the Kislevite battle line.

Tzar Guard

Unit Name

Tzar Guard

Main Unit Key

wh3_main_ksl_inf_tzar_guard_0

Land Unit Key

wh3_main_ksl_inf_tzar_guard_0

Land Unit Group Parents

Infantry

Land Unit Group

Sword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

80

Hit Points

8800

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_wh3_kislev_tsar_guard_sword_and_shield

├ Man Entity

wh3_main_ksl_inf_tzar_guard

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

102

Mass

150

└ Man Mass

150.0000

Armour

90

├ Armour

wh2_main_plate_90

├ Shield

wh_missile_block_55_wood

Missile Block Chance

55

Leadership

75

Speed

30

└ Man Speed

30

Melee Attack

36

Melee Defence

50

Weapon Strength

42

├ Melee Weapon

wh3_main_ksl_tzar_guard_sword

Base Weapon Damage

30

Armour-Piercing Weapon Damage

12

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

18

Abilities

  • By Our Blood
    Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.