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HomeHome / Total War: WARHAMMER III / The Great Orthodoxy / Units / Dazh's Hearth-Blades (Tzar Guard - Great Weapons)
Dazh's Hearth-Blades (Tzar Guard - Great Weapons) The Great OrthodoxyThe Great Orthodoxy Infantry

Dazh's Hearth-Blades (Tzar Guard - Great Weapons)

Hail Dazh the Sun God, whose molten fire sets the swords of Kislev ablaze, searing the flesh of all foes!

Regiments of hardened warriors, formed of lesser nobles and veteran soldiers elevated to higher status from the ranks of the Kossars, the Tzar Guard are formidable, durable melee troops. Originally, they were instituted to serve as the Tzar’s personal retinue, and while he would invariably travel with a large warband of Tzar Guard at his back, almost every army of Kislev now boasts a regiment or two of these hardened warriors. This is because every Boyar and Marshal needs a steady core to their army – veteran warriors able to act as the bulwark of the Kislevite battle line.

Dazh's Hearth-Blades (Tzar Guard - Great Weapons)

Unit Name

Dazh's Hearth-Blades (Tzar Guard - Great Weapons)

Main Unit Key

wh3_twa06_ksl_inf_tzar_guard_ror_0

Land Unit Key

wh3_twa06_ksl_inf_tzar_guard_ror_0

Land Unit Group Parents

Infantry

Land Unit Group

Greatsword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1400

Recruitment Cost

1400

Upkeep Cost

350

Number of Units

80

Hit Points

8800

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_wh3_kislev_tsar_guard_2handed_sword

├ Man Entity

wh3_twa06_ksl_inf_tzar_guard_ror

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

102

Mass

150

└ Man Mass

150.0000

Armour

90

├ Armour

wh2_main_plate_90

├ Shield

none

Missile Block Chance

0

Leadership

85

Speed

30

└ Man Speed

30

Melee Attack

50

Melee Defence

45

Weapon Strength

42

├ Melee Weapon

wh3_twa06_ksl_tzar_guard_greatsword_ror

Base Weapon Damage

15

Armour-Piercing Weapon Damage

27

Bonus vs. Large

0

Bonus vs. Infantry

10

Charge Bonus

22

Abilities

  • By Our Blood
    Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
  • Dazh's Song of Winter Sunlight
    "Death is like a winter chill; No door can keep it from us; And summer yet may bloom again; Though ice be all upon us."

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
Recuitment Requirement
Maximum Number 1