


Dazh's Hearth-Blades (Tzar Guard - Great Weapons)
Hail Dazh the Sun God, whose molten fire sets the swords of Kislev ablaze, searing the flesh of all foes!Regiments of hardened warriors, formed of lesser nobles and veteran soldiers elevated to higher status from the ranks of the Kossars, the Tzar Guard are formidable, durable melee troops. Originally, they were instituted to serve as the Tzar’s personal retinue, and while he would invariably travel with a large warband of Tzar Guard at his back, almost every army of Kislev now boasts a regiment or two of these hardened warriors. This is because every Boyar and Marshal needs a steady core to their army – veteran warriors able to act as the bulwark of the Kislevite battle line.
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Unit Name Dazh's Hearth-Blades (Tzar Guard - Great Weapons) |
Main Unit Key wh3_twa06_ksl_inf_tzar_guard_ror_0 |
Land Unit Key wh3_twa06_ksl_inf_tzar_guard_ror_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1400 |
Recruitment Cost 1400 |
Upkeep Cost 350 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_wh3_kislev_tsar_guard_2handed_sword |
├ Man Entity wh3_twa06_ksl_inf_tzar_guard_ror |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 102 |
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└ Man Mass 150.0000 |
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├ Armour wh2_main_plate_90 |
├ Shield none |
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└ Man Speed 30 |
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├ Melee Weapon wh3_twa06_ksl_tzar_guard_greatsword_ror |
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Abilities
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By Our Blood
Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes. -
Dazh's Song of Winter Sunlight
"Death is like a winter chill; No door can keep it from us; And summer yet may bloom again; Though ice be all upon us."
Attributes
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart fromArmour-Piercing damage.
- Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst'on fire’ and sustain additional damage if vulnerable to fire.
Recuitment Requirement | |
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Maximum Number | 1 |
Faction Availability | |
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The Realm of Chaos | |
The Lost God |