Tzar Guard (Great Weapons)
Those Kossars who fight hardest and longest for the Motherland's freedom are granted the honour of serving the Tzars themselves.Regiments of hardened warriors, formed of lesser nobles and veteran soldiers elevated to higher status from the ranks of the Kossars, the Tzar Guard are formidable, durable melee troops. Originally, they were instituted to serve as the Tzar’s personal retinue, and while he would invariably travel with a large warband of Tzar Guard at his back, almost every army of Kislev now boasts a regiment or two of these hardened warriors. This is because every Boyar and Marshal needs a steady core to their army – veteran warriors able to act as the bulwark of the Kislevite battle line.
Unit Name Tzar Guard (Great Weapons) |
Main Unit Key wh3_main_ksl_inf_tzar_guard_1 |
Land Unit Key wh3_main_ksl_inf_tzar_guard_1 |
Land Unit Group Parents Infantry |
Land Unit Group Greatsword Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Number of Units 80 |
8800 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_wh3_kislev_tsar_guard_2handed_sword |
├ Man Entity wh3_main_ksl_inf_tzar_guard |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 102 |
150 |
└ Man Mass 150.0000 |
90 |
├ Armour wh2_main_plate_90 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
30 |
└ Man Speed 30 |
Melee Attack 40 |
36 |
42 |
├ Melee Weapon wh3_main_ksl_tzar_guard_greatsword |
├ Base Weapon Damage 15 |
├ Armour-Piercing Weapon Damage 27 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 10 |
Charge Bonus 22 |
Abilities
-
By Our Blood
Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
The Realm of Chaos | |
The Lost God |