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HomeHome / Total War: WARHAMMER III / Disciples of Hashut / Units / Monsters & Beasts
Disciples of Hashut Disciples of Hashut Units

Monsters & Beasts

Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Great Taurus
Monsters & Beasts / Flying Monster / wh3_dlc23_chd_mon_great_taurus
Great Taurus
As creatures of flame and ash, the Red Bulls of Hashut cannot stray far from the Dark Lands save for when the Winds of Magic – and Aqshy specifically – are at their strongest.
1200 1200 300 1 6668 4000 50 60 62 46 28 450 80
2
1 Lammasu
Monsters & Beasts / Flying Monster / wh3_dlc23_chd_mon_lammasu
Lammasu
Believed to be a rare mutation of the Great Taurus, the magical Lammasu are the living embodiment of the Dark Lands' rage, exhaling sorcerous clouds to protect their riders.
1350 1350 338 1 5248 1650 45 70 62 36 44 450 40
3
16 K'daai Fireborn
Monsters & Beasts / Monstrous Infantry / wh3_dlc23_chd_mon_kdaai_fireborn
K'daai Fireborn
The "Scions of Fire" are mighty Daemonic fire-elementals trapped by sorcery and science within the Chaos Dwarfs' hulking, armoured creations.
1500 1500 375 16 7872 1500 60 50 54 32 40 120 40
4
1 Bale Taurus
Monsters & Beasts / Flying Monster / wh3_dlc23_chd_mon_bale_taurus
Bale Taurus
Wreathed in smoke, these huge, winged Daemonic-bulls are blessed with flesh that burns with the intensity of a living furnace that sparks the ground 'neath their hooves.
1800 1800 450 1 8258 4000 60 60 74 56 40 540 80
5
1 K'daai Destroyer
Monsters & Beasts / Colossal Monster / wh3_dlc23_chd_mon_kdaai_destroyer
K'daai Destroyer
K'daai Destroyers are massive versions of their Daemonic Fireborn brethren, often fashioned into the likeness of Hashut himself. Point them at the enemy and watch the carnage unfold…
2200 2200 550 1 10240 9000 90 60 60 52 34 680 30