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HomeHome / Total War: WARHAMMER III / Disciples of Hashut / Units / Great Taurus
Great Taurus Disciples of HashutDisciples of Hashut Monsters & Beasts

Great Taurus

As creatures of flame and ash, the Red Bulls of Hashut cannot stray far from the Dark Lands save for when the Winds of Magic – and Aqshy specifically – are at their strongest.

The Great Taurus is a huge and terrifying monster with the body of a massive bull and membranous wings like a Dragon. These creatures are stabled in great pens beneath the Temple of Hashut, the bull god of the Chaos Dwarfs. Powerful Chaos Dwarfs ride Great Tauruses into battle, the creatures burning with a terrific intensity, so that their whole bodies are wreathed in fire and smoke. Indeed, so angrily and hot does their skin burn, swords and axes become molten and blunt in the very process of striking it. When Great Tauruses move across the ground, sparks and lightning fly from their hooves. The beasts breathe fire in great snorting bursts, leading to the Chaos Dwarfs sometimes calling them the "Red Bulls of Hashut".

Great Taurus

Unit Name

Great Taurus

Main Unit Key

wh3_dlc23_chd_mon_great_taurus

Land Unit Key

wh3_dlc23_chd_mon_great_taurus

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Flying Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Number of Units

1

Hit Points

6668

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

ox1_dlc23_taurus

├ Man Entity

wh3_dlc23_chd_mon_great_taurus

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

6660

Mass

4000

└ Man Mass

4000.0000

Armour

50

├ Armour

wh2_main_body_50

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

62

└ Man Speed

62

Melee Attack

46

Melee Defence

28

Weapon Strength

450

├ Melee Weapon

wh3_dlc23_chd_mon_great_taurus

Base Weapon Damage

130

Armour-Piercing Weapon Damage

320

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

80

Abilities

  • Blazing Body
    Birthed in the boiling blood of Hashut's burning sacrifices, this one radiates molten heat that weakens any foe close enough to attack.
    Melee Damage Reflection +25
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing Melee
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.