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HomeHome / Total War: WARHAMMER III / Disciples of Hashut / Units / Infantry
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
180 Goblin Labourers
Infantry / Spear Infantry / wh3_dlc23_chd_inf_goblin_labourers
Goblin Labourers
They're only there because you made them do it and would run or kill you in an instant, so it's important to direct Labourers' aggression squarely at the foe and keep it that way.
150 150 37 180 9000 90 0 32 33 12 16 20 6
2
140 Orc Labourers
Infantry / Great Axe Infantry / wh3_dlc23_chd_inf_orc_labourers
Orc Labourers
They're stupid, lumbering gits, but strong and aggressive, so therefore useful to the Chaos Dwarfs, both in the mines and on the battlefield.
300 300 75 140 10640 130 0 36 31 22 12 24 18
3
140 Hobgoblin Cutthroats
Infantry / Sword Infantry / wh3_dlc23_chd_inf_hobgoblin_cutthroats
Hobgoblin Cutthroats
The vilest and most treacherous of all their horrible kin, Hobgoblin Cutthroats delight in the unleashing of unnecessarily-vicious violence in battle.
425 425 106 140 8120 90 25 45 35 28 28 28 15
4
120 Hobgoblin Sneaky Gits
Infantry / Sneaky Infantry / wh3_dlc23_chd_inf_hobgoblin_sneaky_gits
Hobgoblin Sneaky Gits
The sneakiest of the sneaky, you might say. The finest assassins and ambushers of the Chaos Dwarf military.
575 575 144 120 6960 90 25 40 35 28 20 28 22 2 70 24
5
100 Chaos Dwarf Warriors
Infantry / Axe Infantry / wh3_dlc23_chd_inf_chaos_dwarf_warriors
Chaos Dwarf Warriors
Grim, cruel and arrogant, Chaos Dwarf Warriors regard their foes with utter contempt and their masters with utter loyalty.
650 650 162 100 7800 150 85 70 28 30 44 34 12
6
100 Chaos Dwarf Warriors (Great Weapons)
Infantry / Great Axe Infantry / wh3_dlc23_chd_inf_chaos_dwarf_warriors_great_weapons
Chaos Dwarf Warriors (Great Weapons)
The Chaos Dwarf Warrior's mastery of arms is matched only by his innate cruelty and desire to crush utterly any who dare stand in the way of his infernal objectives.
700 700 175 100 7800 150 85 70 28 30 34 36 18
7
100 The Blazing Beards of Bazherak (Chaos Dwarf Warriors)
Infantry / Axe Infantry / wh3_dlc23_chd_inf_chaos_dwarf_warriors_ror
The Blazing Beards of Bazherak (Chaos Dwarf Warriors)
Blazing beards are exactly what occurs if just one of these specialist warriors was to drop his naphtha bomb, rather than hurl it at the foe!
950 950 250 100 7800 150 85 80 28 38 54 34 12 2 70 38
8
100 Infernal Guard
Infantry / Axe Infantry / wh3_dlc23_chd_inf_infernal_guard
Infernal Guard
Come the fray, either dishonour's dark stain shall be removed or the bearer himself must die…
1000 1000 250 100 8600 250 100 80 26 32 56 42 12
9
100 Infernal Guard (Great Weapons)
Infantry / Great Axe Infantry / wh3_dlc23_chd_inf_infernal_guard_great_weapons
Infernal Guard (Great Weapons)
The most rigorously drilled warriors among their kind, no armament is too great for the Infernal Guard to handle.
1150 1150 288 100 8600 250 100 80 26 32 46 44 18
10
100 Infernal Ironsworn
Infantry / Magical Axe Infantry / wh3_dlc23_chd_inf_infernal_ironsworn
Infernal Ironsworn
The greatest among their Infernal Guard peers, the Ironsworn form a protective cordon around their commander and keep the enemy hordes at bay.
1300 1300 325 100 10600 250 125 85 26 42 64 42 12 2 70 38
11
100 The Immortals (Infernal Ironsworn)
Infantry / Magical Axe Infantry / wh3_dlc23_chd_inf_infernal_ironsworn_ror
The Immortals (Infernal Ironsworn)
This legendary Ironsworn unit are so named due to their remarkable hardiness, even for Dwarfs, and talent for staying alive, as well as their terrifying countenances!
1500 1500 375 100 10600 250 125 95 26 46 50 54 26