Hobgoblin Cutthroats
The vilest and most treacherous of all their horrible kin, Hobgoblin Cutthroats delight in the unleashing of unnecessarily-vicious violence in battle.The Hobgoblins are a distinctive sub-species of steppe-dwelling Goblins found only within the lands of the Far East, in the rolling, untamed plains of the Eastern Steppes. The Hobgoblin race are considered traitors by all of their Greenskin cousins, not because of their unbelievably treacherous nature, but by their specific betrayal of the Greenskin Uprising of Zharr-Naggrund. This betrayal of their entire race and their inability to even trust each other has ensured that the Hobgoblins have become utterly enthralled to the brutal protection and patronage of the Chaos Dwarfs. Though hated by their kin, the Hobgoblins are nonetheless the scourge of the steppes; feared, hated and powerful in almost equal measure, and also widely abhorred for their cruelty, wickedness and appalling standards of hygiene.
Unit Name Hobgoblin Cutthroats |
Main Unit Key wh3_dlc23_chd_inf_hobgoblin_cutthroats |
Land Unit Key wh3_dlc23_chd_inf_hobgoblin_cutthroats |
Land Unit Group Parents Infantry |
Land Unit Group Sword Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 425 |
Recruitment Cost 425 |
Upkeep Cost 106 |
Number of Units 140 |
8120 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu5_goblin_sword_and_shield |
├ Man Entity wh3_dlc23_chd_inf_hobgoblin_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 140 |
└ Bonus Hit Points 50 |
90 |
└ Man Mass 90.0000 |
25 |
├ Armour wh2_main_leather_25 |
├ Shield wh_missile_block_35_wood |
└ Missile Block Chance 35 |
Leadership 45 |
35 |
└ Man Speed 35 |
Melee Attack 28 |
28 |
28 |
├ Melee Weapon wh3_dlc23_chd_hobgoblin_sword |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 15 |
Abilities
-
Backstabbers
Hobgoblins are just horrid: devious, ultra-tricksy, untrustworthy killers. They're also cowards, unsurprisingly – so don't turn your back on one for an instant. Gottit?
Base Missile Damage x 130%
Base Weapon Damage x 130% -
Malign Authority
"Best not step out of line. Heard a Labourer ask for more gruel the other day, and they put him in the pot!"
Leadership +8
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Faction Availability | |
---|---|
The Realm of Chaos |