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HomeHome / Total War: WARHAMMER III / Disciples of Hashut / Units / Orc Labourers
Orc Labourers Disciples of HashutDisciples of Hashut Infantry

Orc Labourers

They're stupid, lumbering gits, but strong and aggressive, so therefore useful to the Chaos Dwarfs, both in the mines and on the battlefield.

Even though their numbers have steadily increased down the long centuries, the Chaos Dwarfs are still few, and are far outnumbered by those over whom they claim dominion through might and cruelty – their Labourers. The Chaos Dwarfs consider all life other than their own kind to have value only as raw resource and fitting sacrifice, and to them the muscle, sinew and souls of those that bow and scrape and cringe before them are no more than a commodity to be amassed, exploited and spent. Without labour from without, Zharr-Naggrund would not have been built and its vast industries could not be maintained. Even now, the need for fresh-blood and workers only increases with each passing year. Orc labourers are therefore a common sight, but they are an unpredictable lot and are often sent to their deaths in droves.

Orc Labourers

Unit Name

Orc Labourers

Main Unit Key

wh3_dlc23_chd_inf_orc_labourers

Land Unit Key

wh3_dlc23_chd_inf_orc_labourers

Land Unit Group Parents

Infantry

Land Unit Group

Great Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

75

Number of Units

140

Hit Points

10640

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu2_orc_2handed_axe

├ Man Entity

wh3_dlc23_chd_inf_orc_labourers

├ Man Hit Points

8

├ Num Men

140

└ Bonus Hit Points

68

Mass

130

└ Man Mass

130.0000

Armour

0

├ Armour

wh_main_body_0

├ Shield

none

Missile Block Chance

0

Leadership

36

Speed

31

└ Man Speed

31

Melee Attack

22

Melee Defence

12

Weapon Strength

24

├ Melee Weapon

wh3_dlc23_chd_inf_orc_labourers

Base Weapon Damage

6

Armour-Piercing Weapon Damage

18

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

18

Abilities

  • Malign Authority
    "Best not step out of line. Heard a Labourer ask for more gruel the other day, and they put him in the pot!"
    Leadership +8

Attributes

  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Poor Leadership
    This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.
  • Meat Shield
    While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.