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HomeHome / Total War: WARHAMMER III / Disciples of Hashut / Units / Chaos Dwarf Warriors
Chaos Dwarf Warriors Disciples of HashutDisciples of Hashut Infantry

Chaos Dwarf Warriors

Grim, cruel and arrogant, Chaos Dwarf Warriors regard their foes with utter contempt and their masters with utter loyalty.

Chaos Dwarfs are an unnerving sight in battle. They are brutish, grotesque figures plated in black or burnished armour of heavy plate and jagged scales, crowned with tall helms mounted with flame tongue-spiked crowns or sharpened horns. Their livery is bright and bloody, and their distorted faces, if they are seen at all, are bestial and filled with malice. Their presence is intended to inspire fear in their foes, and they have lost none of the toughness or skill-at-arms of their western Dwarf kin. To them there are few greater pleasures than the bloody sundering of a foe be it by crushing axe-blow or the flesh-shredding volley of blunderbuss fire.

Chaos Dwarf Warriors

Unit Name

Chaos Dwarf Warriors

Main Unit Key

wh3_dlc23_chd_inf_chaos_dwarf_warriors

Land Unit Key

wh3_dlc23_chd_inf_chaos_dwarf_warriors

Land Unit Group Parents

Infantry

Land Unit Group

Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

162

Number of Units

100

Hit Points

7800

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_axe_and_shield

├ Man Entity

wh3_dlc23_chd_inf_chaos_dwarf_warriors

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

70

Mass

150

└ Man Mass

150.0000

Armour

85

├ Armour

wh2_main_plate_85

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

70

Speed

28

└ Man Speed

28

Melee Attack

30

Melee Defence

44

Weapon Strength

34

├ Melee Weapon

wh3_dlc23_chd_chaos_dwarf_warriors_axe

Base Weapon Damage

25

Armour-Piercing Weapon Damage

9

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

12

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Contempt
    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Contempt
    This unit won't lose leadership from witnessing a friendly unit rout unless the routing unit also has Contempt.