Hobgoblin Sneaky Gits
The sneakiest of the sneaky, you might say. The finest assassins and ambushers of the Chaos Dwarf military.The Hobgoblins are a distinctive sub-species of steppe-dwelling Goblins found only within the lands of the Far East, in the rolling, untamed plains of the Eastern Steppes. The Hobgoblin race are considered traitors by all of their Greenskin cousins, not because of their unbelievably treacherous nature, but by their specific betrayal of the Greenskin Uprising of Zharr-Naggrund. This betrayal of their entire race and their inability to even trust each other has ensured that the Hobgoblins have become utterly enthralled to the brutal protection and patronage of the Chaos Dwarfs. Though hated by their kin, the Hobgoblins are nonetheless the scourge of the steppes; feared, hated and powerful in almost equal measure, and also widely abhorred for their cruelty, wickedness and appalling standards of hygiene.
Unit Name Hobgoblin Sneaky Gits |
Main Unit Key wh3_dlc23_chd_inf_hobgoblin_sneaky_gits |
Land Unit Key wh3_dlc23_chd_inf_hobgoblin_sneaky_gits |
Land Unit Group Parents Infantry |
Land Unit Group Sneaky Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 575 |
Recruitment Cost 575 |
Upkeep Cost 144 |
Number of Units 120 |
6960 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu5_wh3_gnoblar_throwing_knives |
├ Man Entity wh3_dlc23_chd_inf_hobgoblin_sneakygit_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 50 |
90 |
└ Man Mass 90.0000 |
25 |
├ Armour wh2_main_leather_25 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 40 |
35 |
└ Man Speed 35 |
Melee Attack 28 |
20 |
28 |
├ Melee Weapon wh3_dlc23_chd_hobgoblin_dual_sword |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 7 |
Charge Bonus 22 |
Ammunition 2 |
Range 70 |
24 |
├ Missile Weapon wh3_dlc23_chd_hobgoblin_throwing_knife |
├ Projectile wh3_dlc23_chd_hobgoblin_throwing_knife |
├ Base Missile Damage 14 |
├ Armour-Piercing Missile Damage 3 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 7 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Backstabbers
Hobgoblins are just horrid: devious, ultra-tricksy, untrustworthy killers. They're also cowards, unsurprisingly – so don't turn your back on one for an instant. Gottit?
Base Missile Damage x 130%
Base Weapon Damage x 130% -
Malign Authority
"Best not step out of line. Heard a Labourer ask for more gruel the other day, and they put him in the pot!"
Leadership +8
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Fire Whilst Moving
This unit can fire while on the move. -
Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Precursor Missile Weapon
If Fire-At-Will is disabled, a unit with a Precursor Missile Weapon will only fire at a target that they have been ordered to charge [[img:icon_effect_charge]]. If Fire-At-Will is enabled, the unit will fire at the closest enemy. A Precursor Missile Weapon typically has low range and a small amount of ammunition . - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Stalk
This unit can move hidden in any terrain. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
The Realm of Chaos |