Left Panel
menu
HomeHome / Total War: WARHAMMER III / Disciples of Hashut / Units / Hobgoblin Sneaky Gits
Hobgoblin Sneaky Gits Disciples of HashutDisciples of Hashut Infantry

Hobgoblin Sneaky Gits

The sneakiest of the sneaky, you might say. The finest assassins and ambushers of the Chaos Dwarf military.

The Hobgoblins are a distinctive sub-species of steppe-dwelling Goblins found only within the lands of the Far East, in the rolling, untamed plains of the Eastern Steppes. The Hobgoblin race are considered traitors by all of their Greenskin cousins, not because of their unbelievably treacherous nature, but by their specific betrayal of the Greenskin Uprising of Zharr-Naggrund. This betrayal of their entire race and their inability to even trust each other has ensured that the Hobgoblins have become utterly enthralled to the brutal protection and patronage of the Chaos Dwarfs. Though hated by their kin, the Hobgoblins are nonetheless the scourge of the steppes; feared, hated and powerful in almost equal measure, and also widely abhorred for their cruelty, wickedness and appalling standards of hygiene.

Hobgoblin Sneaky Gits

Unit Name

Hobgoblin Sneaky Gits

Main Unit Key

wh3_dlc23_chd_inf_hobgoblin_sneaky_gits

Land Unit Key

wh3_dlc23_chd_inf_hobgoblin_sneaky_gits

Land Unit Group Parents

Infantry

Land Unit Group

Sneaky Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

575

Recruitment Cost

575

Upkeep Cost

144

Number of Units

120

Hit Points

6960

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu5_wh3_gnoblar_throwing_knives

├ Man Entity

wh3_dlc23_chd_inf_hobgoblin_sneakygit_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

50

Mass

90

└ Man Mass

90.0000

Armour

25

├ Armour

wh2_main_leather_25

├ Shield

none

Missile Block Chance

0

Leadership

40

Speed

35

└ Man Speed

35

Melee Attack

28

Melee Defence

20

Weapon Strength

28

├ Melee Weapon

wh3_dlc23_chd_hobgoblin_dual_sword

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

7

Charge Bonus

22

Ammunition

2

Range

70

Missile Strength

24

├ Missile Weapon

wh3_dlc23_chd_hobgoblin_throwing_knife

├ Projectile

wh3_dlc23_chd_hobgoblin_throwing_knife

Base Missile Damage

14

Armour-Piercing Missile Damage

3

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

7

Accuracy

10

Reload Skill

0

Abilities

  • Backstabbers
    Hobgoblins are just horrid: devious, ultra-tricksy, untrustworthy killers. They're also cowards, unsurprisingly – so don't turn your back on one for an instant. Gottit?
    Base Missile Damage x 130%
    Base Weapon Damage x 130%
  • Malign Authority
    "Best not step out of line. Heard a Labourer ask for more gruel the other day, and they put him in the pot!"
    Leadership +8

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Precursor Missile Weapon
    If Fire-At-Will is disabled, a unit with a Precursor Missile Weapon will only fire at a target that they have been ordered to charge [[img:icon_effect_charge]]. If Fire-At-Will is enabled, the unit will fire at the closest enemy. A Precursor Missile Weapon typically has low range and a small amount of ammunition .
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Stalk
    This unit can move hidden in any terrain.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.