Left Panel
menu
HomeHome / Total War: WARHAMMER III / Slaughterhorn Tribe / Units / Infantry
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
120 Gor Herd
Infantry / Axe Infantry / wh_dlc03_bst_inf_gor_herd_0
Gor Herd
With a weapon in each hand, these Gors lunge and slash at anything before them with predictably wild abandon.
600 0 0 120 9600 130 15 62 38 36 25 36 26
2
120 Gor Herd (Shields)
Infantry / Axe Infantry / wh_dlc03_bst_inf_gor_herd_1
Gor Herd (Shields)
Gors may be rank-and-file beasts, but that does not diminish their ferocity on the battlefield.
550 0 0 120 9600 130 15 62 38 26 35 30 22
3
160 Ungor Herd
Infantry / Axe Infantry / wh_dlc03_bst_inf_ungor_herd_1
Ungor Herd
Though mocked by stronger beasts, Ungors nevertheless instil fear as they charge the foe down.
400 0 0 160 8960 100 15 54 36 22 24 27 15
4
160 Ungor Spearmen Herd
Infantry / Spear Infantry / wh_dlc03_bst_inf_ungor_spearmen_0
Ungor Spearmen Herd
Ungors are more nimble than their brethren, useful for flanking foes and harassing with spears.
350 0 0 160 8960 100 15 54 36 20 22 22 6
5
100 Bestigor Herd
Infantry / Great Axe Infantry / wh_dlc03_bst_inf_bestigor_herd_0
Bestigor Herd
The strongest, meanest Beastmen, Bestigors seek out elite foes to slaughter and dominate.
1050 0 0 100 10000 160 95 70 36 35 30 40 32
6
160 Ungor Spearmen Herd (Shields)
Infantry / Spear Infantry / wh_dlc03_bst_inf_ungor_spearmen_1
Ungor Spearmen Herd (Shields)
With shields in hand, these Ungors can engage the enemy and hold their own thereafter.
400 0 0 160 8960 100 15 54 36 20 30 22 6
7
100 Khorrok's Manrippers (Bestigor Herd)
Infantry / Halberd Infantry / wh_pro04_bst_inf_bestigor_herd_ror_0
Khorrok's Manrippers (Bestigor Herd)
More brutish than other Bestigor herds, the Manrippers can resist the charge of the most colossal opponents.
1300 0 0 100 10000 160 95 80 36 44 42 40 20
8
120 Black-Horn's Ravagers (Gor Herd - Shields)
Infantry / Axe Infantry / wh_pro04_bst_inf_gor_herd_ror_0
Black-Horn's Ravagers (Gor Herd - Shields)
The monotonal drones of their crude pipes announce the arrival of the most savage, rowdy, undisciplined, and deadly.
750 0 0 120 9600 130 35 72 38 34 44 30 22
9
160 Destroyers of the Drakwald (Ungor Spearmen Herd - Shields)
Infantry / Spear Infantry / wh_pro04_bst_inf_ungor_spearmen_ror_0
Destroyers of the Drakwald (Ungor Spearmen Herd - Shields)
The nimblest Ungors of the herds, originating from one of the most ancient woods in the Old World.
575 0 0 160 8960 100 15 64 36 27 47 22 6