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HomeHome / Total War: WARHAMMER III / Slaughterhorn Tribe / Units / Bestigor Herd
Bestigor Herd Slaughterhorn TribeSlaughterhorn Tribe Infantry

Bestigor Herd

The strongest, meanest Beastmen, Bestigors seek out elite foes to slaughter and dominate.

The strongest and meanest of the Beastmen footsoldiers are known as Bestigors. Their size and ferocity means they carve a privileged position within the warherd, enforcing their superiority over the Gors and Ungors with random acts of excessive violence. In battle, Bestigors form a solid, armoured mass of muscle and iron that charges forward with a terrifying momentum. They seek out the elite of the enemy army - who inherently challenge their dominant status - then wield their huge axes like executioner's blades, hewing the foe limb from limb and trampling their broken bodies into the mud beneath their unshod hooves.

Bestigor Herd

Unit Name

Bestigor Herd

Main Unit Key

wh_dlc03_bst_inf_bestigor_herd_0

Land Unit Key

wh_dlc03_bst_inf_bestigor_herd_0

Land Unit Group Parents

Infantry

Land Unit Group

Great Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1050

Recruitment Cost

0

Upkeep Cost

0

Number of Units

100

Hit Points

10000

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6_gor_2handed_axe

├ Man Entity

wh_dlc03_bst_inf_bestigor_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

92

Mass

160

└ Man Mass

160.0000

Armour

95

├ Armour

wh2_main_heavy_metal_95

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

36

└ Man Speed

36

Melee Attack

35

Melee Defence

30

Weapon Strength

40

├ Melee Weapon

wh_dlc03_bst_bestigor_great_axe

Base Weapon Damage

12

Armour-Piercing Weapon Damage

28

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

32

Abilities

  • Primal Fury
    Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
    Speed x 110%
    Charge Bonus x 110%
    Melee Attack +5

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement
Maximum Number 1