Destroyers of the Drakwald (Ungor Spearmen Herd - Shields)
The nimblest Ungors of the herds, originating from one of the most ancient woods in the Old World.Ungors (meaning 'no-horns' in the Beastmen tongue) are not as strong or robust of frame as the Gors, but they more than make up for it in sheer malevolence. They are physically smaller than other Beastmen and their horns, if they have any, are less impressive and numerous. While Gors may have long and spectacular horns as deadly as any sword, Ungors usually have short prongs or horn buds sprouting from their skulls, not recognisable as those of a goat or any other type of beast acknowledged by the Gors. Due to this, they are not considered to be 'proper' Beastmen. The race of men, on the other hand, does not draw such distinctions. To them the Ungors are just as horrible, horns or no, for they are twisted aberrations of nature that live to murder and despoil all that is good and wholesome. Ungors are considerably more dextrous than their fellows, their sinewy hands able to carve runes, build wooden structures, and fix and bind the weaponry of their clumsier Gor brethren. So it is that Ungors fulfil a vital role in the society of the tribe, for without them, the herd would soon be bereft of weaponry. Most Ungors take to the field in large herds, arming themselves with stout spears with which to impale their prey and carrying crude shields to protect their grotesque pot-bellied bodies. In battle, Ungors are bullied into a semblance of order by the largest of their number, known as Halfhorns, who seeks a position in the battle line from which they can inflict the most pain and suffering upon the foe.
Unit Name Destroyers of the Drakwald (Ungor Spearmen Herd - Shields) |
Main Unit Key wh_pro04_bst_inf_ungor_spearmen_ror_0 |
Land Unit Key wh_pro04_bst_inf_ungor_spearmen_ror_0 |
Land Unit Group Parents Infantry |
Land Unit Group Spear Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 575 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Number of Units 160 |
8960 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu6b_ungor_spear_and_shield |
├ Man Entity wh_dlc03_bst_inf_ungor_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 160 |
└ Bonus Hit Points 48 |
100 |
└ Man Mass 100.0000 |
15 |
├ Armour wh2_main_leather_15 |
├ Shield wh_missile_block_35_wood |
└ Missile Block Chance 35 |
Leadership 64 |
36 |
└ Man Speed 36 |
Melee Attack 27 |
47 |
22 |
├ Melee Weapon wh_pro04_bst_ungor_spear_0 |
├ Base Weapon Damage 17 |
├ Armour-Piercing Weapon Damage 5 |
├ Bonus vs. Large 12 |
└ Bonus vs. Infantry 0 |
Charge Bonus 6 |
Abilities
-
Primal Fury
Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Speed x 110%
Charge Bonus x 110%
Melee Attack +5
Attributes
-
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. -
Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies. -
Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Woodsman
This unit can pass through trees. -
Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
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Immortal Empires |