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HomeHome / Total War: WARHAMMER III / The Golden Order / Units / Infantry
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
120 Spearmen
Infantry / Spear Infantry / wh_main_emp_inf_spearmen_0
Spearmen
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
300 300 81 120 8280 100 30 60 30 20 34 25 4
2
120 Spearmen (Shields)
Infantry / Spear Infantry / wh_main_emp_inf_spearmen_1
Spearmen (Shields)
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
350 350 94 120 8280 100 30 60 30 20 42 25 4
3
120 Swordsmen
Infantry / Sword Infantry / wh_main_emp_inf_swordsmen
Swordsmen
The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle.
375 375 100 120 8280 100 30 60 30 32 32 28 14
4
120 Halberdiers
Infantry / Halberd Infantry / wh_main_emp_inf_halberdiers
Halberdiers
Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons.
550 550 138 120 8760 100 30 70 30 26 42 28 8
5
120 Flagellants
Infantry / Mace Infantry / wh_dlc04_emp_inf_flagellants_0
Flagellants
Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance.
600 600 150 120 8760 100 0 100 36 32 12 33 24
6
120 Greatswords
Infantry / Greatsword Infantry / wh_main_emp_inf_greatswords
Greatswords
Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.
850 850 225 120 9120 120 95 75 28 32 30 32 18
7
120 Carroburg Greatswords (Greatswords)
Infantry / Greatsword Infantry / wh2_dlc13_emp_inf_greatswords_ror_0
Carroburg Greatswords (Greatswords)
Among the Empire's most-storied regiments, the Carroburg Greatswords have earned their bloody reputation by slaying all comers in defence of their home city.
1100 1100 275 120 9120 120 95 100 28 32 30 32 18
8
120 Nordland Mariners (Halberdiers)
Infantry / Halberd Infantry / wh2_dlc13_emp_inf_halberdiers_ror_0
Nordland Mariners (Halberdiers)
Elite marines trained by the Imperial Navy to fight both above deck, battered by adverse weather and raked by missile fire, and below, where melee skill is key.
700 700 175 120 8760 100 30 70 36 26 42 28 8
9
120 Eldred's Guard (Spearmen - Shields)
Infantry / Spear Infantry / wh2_dlc13_emp_inf_spearmen_ror_0
Eldred's Guard (Spearmen - Shields)
Only the most-disciplined and highly-trained are suitable for service with Solland's elite guard regiment.
600 600 150 120 8280 100 70 60 30 20 42 25 4
10
120 Swords of Ulric (Swordsmen)
Infantry / Sword Infantry / wh2_dlc13_emp_inf_swordsmen_ror_0
Swords of Ulric (Swordsmen)
Funded by the Church, Ulric's 'sons' are schooled against Beastmen, ensuring they always fight with zeal and vigour – for the alternative is to be torn apart whilst still living!
550 550 138 120 8280 100 30 60 30 34 32 31 18
11
120 Sigmar's Sons (Swordsmen)
Infantry / Sword Infantry / wh_dlc04_emp_inf_sigmars_sons_0
Sigmar's Sons (Swordsmen)
The heart of any battle and the embodiment of Sigmar's will as they heroically engage the foe.
700 700 175 120 8880 100 30 100 30 41 41 30 20
12
160 The Tattersouls (Flagellants)
Infantry / Mace Infantry / wh_dlc04_emp_inf_tattersouls_0
The Tattersouls (Flagellants)
They thrive in melee, with the unbreakable spirit that comes from accepting death.
875 875 219 160 11680 100 0 100 36 40 17 33 24