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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
![]() ![]() Gor Herd With a weapon in each hand, these Gors lunge and slash at anything before them with predictably wild abandon. |
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600 | 0 | 0 | 120 | 9600 | 130 | 15 | 62 | 38 | 36 | 25 | 36 | 26 | ||||||||||
2 |
![]() ![]() Gor Herd (Shields) Gors may be rank-and-file beasts, but that does not diminish their ferocity on the battlefield. |
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550 | 0 | 0 | 120 | 9600 | 130 | 15 | 62 | 38 | 26 | 35 | 30 | 22 | ||||||||||
3 |
![]() ![]() Ungor Herd Though mocked by stronger beasts, Ungors nevertheless instil fear as they charge the foe down. |
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400 | 0 | 0 | 160 | 8960 | 100 | 15 | 54 | 36 | 22 | 24 | 27 | 15 | ||||||||||
4 |
![]() ![]() Ungor Spearmen Herd Ungors are more nimble than their brethren, useful for flanking foes and harassing with spears. |
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350 | 0 | 0 | 160 | 8960 | 100 | 15 | 54 | 36 | 20 | 22 | 22 | 6 | ||||||||||
5 |
![]() ![]() Bestigor Herd The strongest, meanest Beastmen, Bestigors seek out elite foes to slaughter and dominate. |
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1050 | 0 | 0 | 100 | 10000 | 160 | 95 | 70 | 36 | 35 | 30 | 40 | 32 | ||||||||||
6 |
![]() ![]() Ungor Spearmen Herd (Shields) With shields in hand, these Ungors can engage the enemy and hold their own thereafter. |
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400 | 0 | 0 | 160 | 8960 | 100 | 15 | 54 | 36 | 20 | 30 | 22 | 6 | ||||||||||
7 |
![]() ![]() Khorrok's Manrippers (Bestigor Herd) More brutish than other Bestigor herds, the Manrippers can resist the charge of the most colossal opponents. |
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1300 | 0 | 0 | 100 | 10000 | 160 | 95 | 80 | 36 | 44 | 42 | 40 | 20 | ||||||||||
8 |
![]() ![]() Black-Horn's Ravagers (Gor Herd - Shields) The monotonal drones of their crude pipes announce the arrival of the most savage, rowdy, undisciplined, and deadly. |
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750 | 0 | 0 | 120 | 9600 | 130 | 35 | 72 | 38 | 34 | 44 | 30 | 22 | ||||||||||
9 |
![]() ![]() Destroyers of the Drakwald (Ungor Spearmen Herd - Shields) The nimblest Ungors of the herds, originating from one of the most ancient woods in the Old World. |
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575 | 0 | 0 | 160 | 8960 | 100 | 15 | 64 | 36 | 27 | 47 | 22 | 6 | ||||||||||
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