
Mercenary Velites
These javelin-armed skirmishers are fast moving and lightly armoured.Recruited from amongst Rome's poor and those too young to fight as hastati, the velites were the Roman army’s light infantry. They wore wolf skin head-dresses which are thought to have some totemic significance, although they were also worn to induce fear in their enemies. At the Battle of Zama in 202 BC, when Scipio Africanus confronted the Carthaginian general, Hannibal, it was the velites who helped fend off his initial elephant charge, utilising their light armour and weapons to move quickly around them. They harassed the elephants to a frenzy while the cavalry blew horns to disorientate the beasts. Hannibal had hoped to break the Roman lines with his elephants; instead, many of the frightened beasts turned on the Carthaginians. Those elephants who didn’t crash through their own lines were caught in a cleverly orchestrated manoeuvre, whereby the Romans carefully channelled them through gaps made in the cohorts' formation.
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Unit Name Mercenary Velites |
Main Unit Key inv_mercenary_velites |
Land Unit Key inv_mercenary_velites |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 420 |
Recruitment Cost 420 |
Upkeep Cost 315 |
Missile Damage 32 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 13 |
Shots Per Minute 7 |
Ammunition 7 |
Melee Attack 10 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
Melee Defence 45 |
├ Base Defence 15 |
├ Shield round |
└ Shield Defence 30 |
Armour 40 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 30 |
Health 50 |
├ Man Entity rome_infantry_light_fast |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 30 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale