
Mercenary Latin Warriors
Warriors of Latium, ready to fight to the death in defence of their city-state.Long before the Romans became a continent-spanning superpower, they were a small tribe of Latin origin living between the River Tiber and the ridge of Mount Circeo. They were not the only Latin peoples living there - the entire region was populated by city-states who maintained close cultural and religious ties, sharing festivals such as Feriae Latinae. Rome itself became a city around 625BC, when a group of separate settlements from various hills joined together. At that time, the dominating culture in the region was Etruscan, from which the Romans adapted many of their beliefs, rituals, and military traditions. As Rome grew larger to encompass more and more local tribes, so too grew its army, from a founding force of around three thousand infantry supported by three hundred horsemen, to the imposing, world-beating Legions of the Roman Empire. Social class dictated the army's quality, as each warrior brought their own equipment and the poorest were excluded due to poor-quality weapons and non-existent armour. However, citizens considered military service a duty to the state, meaning that Latin warriors were never in short supply.
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Unit Name Mercenary Latin Warriors |
Main Unit Key inv_mercenary_latin_warriors |
Land Unit Key inv_mercenary_latin_warriors |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 120 |
Recruitment Cost 120 |
Upkeep Cost 90 |
Melee Attack 10 |
Weapon Damage 34 |
├ Melee Weapon rome_generic_sword |
├ Melee Damage Base 30 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 5 |
Melee Defence 35 |
├ Base Defence 5 |
├ Shield round |
└ Shield Defence 30 |
Armour 40 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 30 |
Health 40 |
├ Man Entity rome_infantry_very_light_fast |
├ Man Health 40 |
└ Bonus Hit Points 0 |
Base Morale 40 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Average damage but low armour penetration
- Poor morale