
Missile Trieres - Mercenary Toxotes
A large contingent of archers can make short work of enemy crews.Archers are ideal for goading the enemy into foolish action.
Of all the warships found in the ancient world, it is the trireme, or trieres, that remains the most famous and recognisable. Nearly all Hollywood 'sword and sandal' movies will include a trireme somewhere. The vessel was entirely designed for war. Its name came from the three rows of oars carried on each side, stacked above each other in staggered columns to give the rowers some room to work. The top row of oars pivoted on a rowlock, or oarlock, mounted on an outrigger projecting from the hull. This allowed the top oars to pitch down at a sharper angle to reach the sea without getting tangled in the lower ones. The trireme was a greyhound of a ship, capable of high-speed dashes with a well-trained crew and, contrary to popular belief, not all rowers were slaves. Aboard Greek vessels they were citizens, and were given respect, not the lash. They were also largely fair-weather ships, and unsuited to rough seas such as the Atlantic; the lowest level of oars were, at most, less than half a metre above the waterline. That, however, did not stop the trireme being a superb weapon against other ships: a high-speed ramming attack could rip a hole in the side of almost any target. The type was also large enough to be used in other ways, which lead to it carrying archers and assorted light artillery pieces.
(Mercenary Toxotes)
Although archery was not highly thought of as a military skill in Greece, Crete produced truly excellent archers who were able to sell their services to the highest bidder as mercenaries. Firing bronze-tipped arrows from their heavy self bows, Cretan archers tended to carry shields, indicative of some additional prowess in melee, which must’ve made them an even more enticing proposition for a general hiring mercenaries for campaign. Their finest hours came when Alexander the Great hired Cretans directly into his army to support its unbeatable phalanx. Commanded by Clearchus, 500 Cretans accompanied the Macedonian phalanx into battle at Granicus, off-setting the Persians' numerical superiority on the day and enabling Alexander’s subsequent victory. Whereas the Romans didn’t traditionally use archers in their forces, once they conquered Greece Cretan archers began to appear as auxiliary troops in their armies. Notably, they fought in Caesar’s campaign in Gaul against Vercingetorix, causing him to rally the best archers the tribes could provide to range against them.
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Unit Name Missile Trieres - Mercenary Toxotes |
Main Unit Key inv_greek_three_mercenary_toxotes |
Land Unit Key inv_mercenary_toxotes |
Naval Unit Key greek_three |
Soldiers 80 |
Category Medium Ship |
Class Missile Ship |
Custom Battle Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 300 |
Missile Damage 35 |
├ Missile Weapon rome_bow |
├ Projectile arrow_normal |
├ Missile Damage 31 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 125 |
Reload 13 |
Shots Per Minute 6 |
Ammunition 15 |
Ship Health 693 |
└ Ship greek_three |
Ship Speed 6 |
Melee Attack 8 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 3 |
Melee Defence 12 |
├ Base Defence 12 |
├ Shield none |
└ Shield Defence 0 |
Armour 10 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 0 |
Health 60 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
└ Bonus Hit Points 20 |
Base Morale 50 |
Abilities
Missile Trieres- Row Hard 10
Increases speed for 10 strokes.
Ship speed
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Missile Trieres- Poor hull strength
- Light crew
- Fast speed
- Weak ramming
- Poor boarding
- Average missile combat
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Rise of the Republic Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | inv_province_pool_naval_greek | Bruttium |
Consentia Croton Terina Thurii |
1 | 0.25 | 1 | 3 |
2 | inv_province_pool_naval_syracuse | Elymia |
Akragas Entella Motya Panormos |
1 | 0.25 | 1 | 3 |
3 | inv_province_pool_naval_syracuse | Sikelia |
Gela Hybla Heraea Leontini Syrakousai |
1 | 0.25 | 1 | 3 |