
Mercenary Nubian Spearmen
The harshest landscapes breed the toughest warriors. Nubians are no exception.Considered by some modern archaeologists to be the birthplace of civilisation itself, the ancient kingdom of Nubia lay between Egypt and modern-day central Sudan. Although much of the country was inhospitable desert, the tributaries of the Nile that flowed through it had fertile valley basins and it was there that Nubian culture flourished. As well as being a crucial water source, the Nile was the main trade route to Egypt for African ivory, animals, incense and other exotic riches. Living in such close proximity to the great river, the Nubians became excellent sailors, which ensured their nation's wealth through trade. Being Egypt’s neighbour, Nubia also became, at times, its greatest enemy, and the population were often enslaved and used as soldiers. In 750BC, Nubians even managed to conquer Egypt, and ruled for one hundred years - such was the deep rivalry that existed between the two. Consisting mainly of mercenaries, Nubian armies were famed for their aggression and fearlessness on the battlefield. Nubian archers even defeated the Romans, and their spearmen fought both against and alongside Ptolemaic armies. Eventually, the greatest threat to Nubia came not from war, but from the humble camel. Its introduction in the 2nd century AD greatly increased the power of nomadic desert tribes, lessening the importance of the Nile as a trade route. Subsequently, the kingdom went into decline.
![]() |
Unit Name Mercenary Nubian Spearmen |
Main Unit Key dk_mer_nubian_spearmen |
Land Unit Key dk_mer_nubian_spearmen |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 380 |
Recruitment Cost 285 |
Upkeep Cost 210 |
Melee Attack 25 |
Weapon Damage 25 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 24 |
Melee Defence 53 |
├ Base Defence 28 |
├ Shield thureos |
└ Shield Defence 25 |
Armour 45 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 35 |
Health 55 |
├ Man Entity rome_infantry_light_fast |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 50 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Empire Divided Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | rom_province_pool_aethiopia | Aethiopia |
Aksum Meroe Ptolemais Theron |
1 | 0.15 | 1 | 4 |
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
2 | rom_province_pool_aethiopia | Aethiopia |
Aksum Meroe Ptolemais Theron |
1 | 0.15 | 1 | 4 |







































































































































































































































































































































































