
Mercenary Armoured Horse Archers
There are few things more dangerous on the battlefield than a skilled horse archer.With raiding as a way of life for many tribes, mounted archery was established early in eastern culture, producing some highly effective warriors. While foot archers could carry long, powerful bows, a mounted archer was a formidable fighter thanks to his composite bow. Constructed from layers of wood, sinew and animal horn, the composite bow was a much more powerful weapon than its size alone would suggest. In the hands of an expert an arrow on target was entirely capable of piercing chainmail armour. It did, however, require strength and care to use: in particular, it had to be kept away from damp. Military campaigns were usually fought during the summer and autumn, so bows were used during arid months. Archers could rest their weapons during the winter, taking good care of them before the next campaigning season.
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Unit Name Mercenary Armoured Horse Archers |
Main Unit Key Mer_Scy_Armour_Horse_Archers |
Land Unit Key Mer_Scy_Armour_Horse_Archers |
Naval Unit Key barbarian_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 580 |
Recruitment Cost 500 |
Upkeep Cost 370 |
Missile Damage 40 |
├ Missile Weapon rome_composite_bow_horse |
├ Projectile arrow_composite_horse |
├ Missile Damage 36 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 125 |
Reload 23 |
Shots Per Minute 6 |
Ammunition 15 |
Melee Attack 37 |
Weapon Damage 34 |
├ Melee Weapon rome_steppe_sword |
├ Melee Damage Base 30 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 15 |
Melee Defence 15 |
├ Base Defence 15 |
├ Shield none |
└ Shield Defence 0 |
Armour 35 |
├ Armour spolas |
├ Armour Defence 35 |
└ Shield Armour 0 |
Health 75 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
├ Bonus Hit Points 15 |
├ Mount rome_scythian_horse_sword_m |
├ Mount Entity rome_horse_medium_missile |
└ Mount Health 20 |
Base Morale 45 |
Abilities
Mercenary Armoured Horse Archers- Cantabrian Circle
The unit fires whilst riding in a circle.
Harder to hit, reload skill - Precision Shot
Improved missile weapon damage for an extended period.
Missile damage
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Fast rate of fire
- Fast moving
- Good damage but low armour penetration
- Very weak in melee
- Poor morale
Empire Divided Mercenaries Pool
Mercenaries Pool | |||||||
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | rom_province_pool_scythia | Scythia |
Gelonus Samandar Sarai Siracena |
0 | 0.75 | 1 | 2 |
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
2 | rom_province_pool_scythia | Scythia |
Gelonus Sarai Aktau |
0 | 0.75 | 1 | 2 |
Faction Mercenaries Pool
Mercenaries Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
3 | rom_faction_pool_scythian_saka | 1 | 0.75 | 1 | 2 |







































































































































































































































































































































































