
Mercenary Numidian Javelinmen
These mercenaries are experts at skirmishing, showering the enemy with javelins.The javelin is among the oldest weapons in the world. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum, a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.
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Unit Name Mercenary Numidian Javelinmen |
Main Unit Key Mer_Num_Javelinmen |
Land Unit Key Mer_Num_Javelinmen |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 340 |
Recruitment Cost 260 |
Upkeep Cost 190 |
Missile Damage 32 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 23 |
Shots Per Minute 8 |
Ammunition 7 |
Melee Attack 10 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
Melee Defence 38 |
├ Base Defence 13 |
├ Shield pelta |
└ Shield Defence 25 |
Armour 15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 50 |
├ Man Entity rome_infantry_very_light |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 45 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Empire Divided Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | rom_province_pool_africa | Africa |
Carthago Hadrumentum Leptis Magna Macomades |
0 | 0.75 | 1 | 2 |
2 | rom_province_pool_mauretania | Mauretania |
Rutubis Siga Tingis |
0 | 0.75 | 1 | 2 |
3 | rom_province_pool_mauretania | Numidia |
Capsa Cirta Dimmidi Iol |
0 | 0.75 | 1 | 2 |
4 | rom_province_pool_phazania | Phazania |
Cydamus Garama |
1 | 0.75 | 1 | 2 |
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
5 | rom_province_pool_africa | Africa |
Thapsus Macomades Lepcis Carthago |
0 | 0.75 | 1 | 2 |
6 | rom_province_pool_mauretania | Mauretania |
Migdol Dimmidi Iol Tingis |
0 | 0.75 | 1 | 2 |
7 | rom_province_pool_phazania | Phazania |
Cydamus Garama |
1 | 0.75 | 1 | 2 |
Hannibal at the Gates Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
8 | pun_province_pool_africa | Africa |
Capsa Carthago Hadrumentum |
1 | 0.5 | 2 | 4 |
9 | pun_province_pool_mauretania | Mauretania |
Rutubis Siga Tingis Volubilis |
2 | 0.5 | 2 | 4 |
10 | pun_province_pool_numidia | Numidia |
Cirta Hippo Regius Iol Sitifi |
1 | 0.5 | 2 | 4 |
Faction Mercenaries Pool
Mercenaries Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
11 | rom_faction_pool_north_african | 1 | 0.75 | 1 | 2 | |
12 | rom_faction_pool_carthage | 1 | 0.75 | 1 | 2 |











































































































































































































































































































































































































































