
Mercenary Scutarii
Large, well-paid men with falcatas can settle a surprisingly large number of arguments.Scutarii, or shield bearers, take their name from the Latin word scutum, or shield, although it is highly unlikely the Iberians used this title for themselves. Regardless, the scutarii carried the thureos, a large, oval, wooden shield that was perfectly suited for use in man-to-man combat. They wore little armour, and this gave them greater mobility than many of their opponents, particularly the armoured Roman legionaries. This mobility was used to charge forward and then feign retreat in the hope of getting the enemy to pursue and break their lines. Once an enemy unit took the bait, the retreat would end, and a genuine attack on now-out-of-position and unsupported foes would be staged: a simple tactic, perhaps, but still a deadly one when used well.
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Unit Name Mercenary Scutarii |
Main Unit Key Mer_Ibe_Scutarii |
Land Unit Key Mer_Ibe_Scutarii |
Naval Unit Key barbarian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 620 |
Recruitment Cost 490 |
Upkeep Cost 360 |
Missile Damage 32 |
├ Missile Weapon rome_iron_javelin |
├ Projectile javelin_iron |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 42 |
Weapon Damage 35 |
├ Melee Weapon rome_falcata |
├ Melee Damage Base 30 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 21 |
Melee Defence 60 |
├ Base Defence 30 |
├ Shield celtic |
└ Shield Defence 30 |
Armour 60 |
├ Armour chest |
├ Armour Defence 25 |
└ Shield Armour 35 |
Health 55 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 50 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Empire Divided Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | rom_province_pool_cartaginensis | Hispania |
Ibossim Nova Carthago Numantia Saguntum |
0 | 0.15 | 1 | 3 |
2 | rom_province_pool_tarraconensis | Tarraconensis |
Aracillum Brigantium Tarraco |
0 | 0.15 | 1 | 3 |
3 | rom_province_pool_baetica | Baetica |
Corduba Gades Toletum |
0 | 0.15 | 1 | 3 |
4 | rom_province_pool_lusitania | Lusitania |
Ebora Olisipo |
0 | 0.15 | 1 | 3 |
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
5 | rom_province_pool_cartaginensis | Cartaginensis |
Ibossim Qart Hadasht Numantia Arse |
0 | 0.15 | 1 | 3 |
6 | rom_province_pool_tarraconensis | Tarraconensis |
Brigantium Aracillum Tarraco |
0 | 0.15 | 1 | 3 |
7 | rom_province_pool_baetica | Baetica |
Kartuba Gadira |
0 | 0.15 | 1 | 3 |
8 | rom_province_pool_lusitania | Lusitania |
Ebora Olisipo |
0 | 0.15 | 1 | 3 |
Hannibal at the Gates Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
9 | pun_province_pool_celtiberia | Celtiberia |
Libisosa Numantia Toletum |
0 | 0.5 | 2 | 4 |
10 | pun_province_pool_gallaecia | Gallaecia |
Asturica Lugos Pallantia Portus Amanum |
1 | 0.5 | 2 | 4 |
11 | pun_province_pool_hispania_ulterior | Hispania Ulterior |
Carthago Nova Ibossim Ilici Saguntum |
1 | 0.5 | 2 | 4 |
12 | pun_province_pool_lusitania | Lusitania |
Ebora Helmantica Olisipo |
1 | 0.5 | 2 | 4 |
13 | pun_province_pool_turdetania | Turdetania |
Gades Kartuba |
1 | 0.5 | 2 | 4 |
Faction Mercenaries Pool
Mercenaries Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
14 | rom_faction_pool_carthage | 1 | 0.15 | 1 | 3 |











































































































































































































































































































































































































































