
Mercenary Leopard Warriors
No man escapes a leopard on the hunt.Drawn from a vast area and numerous tribes, the warriors of sub-Saharan Africa were unsurprisingly diverse in appearance and culture. They all possessed long and rich warrior traditions, such as the Numidians, the Nubians and their descendants who ruled Kush, and Aksum. Despite tribal differences, weapons and equipment differed only in detail: spears, javelins, bows and short swords were favoured. Relatively little armour was worn, but some tribes did employ wicker, wood or hide shields. Adornments and decorations varied greatly and some groups sported war paint. Aethiopians in Persian service were known for painting themselves chalk white on one side and vermillion on the other, and using spears and bows of palmwood. Fighting as allies and mercenaries for Carthage, Persia, and the eastern Successors, tribesmen could be found throughout Africa and Asia Minor.
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Unit Name Mercenary Leopard Warriors |
Main Unit Key Mer_Egy_Leopard_Warriors |
Land Unit Key Mer_Egy_Leopard_Warriors |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 620 |
Recruitment Cost 490 |
Upkeep Cost 360 |
Melee Attack 36 |
Weapon Damage 25 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
Melee Defence 55 |
├ Base Defence 30 |
├ Shield thureos |
└ Shield Defence 25 |
Armour 45 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 35 |
Health 55 |
├ Man Entity rome_infantry_light_fast |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 65 |
Abilities
Mercenary Leopard Warriors- Square
The unit moves into a close square formation.
Bracing, morale, melee defence
Can't move - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Empire Divided Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | rom_province_pool_aethiopia | Aethiopia |
Aksum Meroe Ptolemais Theron |
0 | 0.15 | 1 | 3 |
2 | rom_province_pool_aegyptos | Aegyptos |
Alexandria Diospolis Memphis Myos Hormos |
0 | 0.15 | 1 | 3 |
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
3 | rom_province_pool_aethiopia | Aethiopia |
Aksum Meroe Ptolemais Theron |
0 | 0.15 | 1 | 3 |
4 | rom_province_pool_aegyptos | Aegyptus |
Myos Hormos Memphis Alexandria Diospolis |
0 | 0.15 | 1 | 3 |







































































































































































































































































































































































