
Mercenary Hillmen
Hillman cunning and brutality can be bought at very reasonable prices.Eastern hillmen tended to be light infantry skirmishers that excelled in mountainous and difficult terrain, as a result of defending their homelands against outsiders. Many hill tribes, including the Bithyni - after whom Bithynia was named - were descended Thracian migrants who crossed the Bosporus into Asia Minor; each had a fierce attachment to their own lands and a suspicion of plains folk and outlanders. Equipped in much the same manner as peltasts, they carried spears, javelins and daggers and their only protection was a shield, made from wicker, wood or hide. As a fighting force, they were fast moving and extremely manoeuvrable and not above trickery and deceit.
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Unit Name Mercenary Hillmen |
Main Unit Key Mer_Eas_Hillmen |
Land Unit Key Mer_Eas_Hillmen |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 220 |
Recruitment Cost 150 |
Upkeep Cost 110 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 20 |
Weapon Damage 26 |
├ Melee Weapon rome_eastern_axe |
├ Melee Damage Base 16 |
├ Melee Damage Ap 10 |
├ Armour Piercing Yes |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
Melee Defence 36 |
├ Base Defence 11 |
├ Shield pelta |
└ Shield Defence 25 |
Armour 15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 45 |
├ Man Entity rome_infantry_medium_fast |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 25 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Poor defence
- Low damage but good armour penetration
- Poor morale
Empire Divided Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | rom_province_pool_galatia_et_cappadocia | Galatia et Cappadocia |
Ancyra Iconium Mazaca Side |
1 | 0.15 | 1 | 4 |
2 | rom_province_pool_syria | Palmyra |
Dura Palmyra |
0 | 0.15 | 1 | 4 |
3 | rom_province_pool_syria | Syria |
Antioch Samosata Tarsus Thapsacus |
0 | 0.15 | 1 | 4 |
4 | rom_province_pool_armenia | Armenia |
Arsamosata Artaxa Carana Tigranocerta |
1 | 0.15 | 1 | 4 |
5 | rom_province_pool_bithynia_et_pontus | Bithynia et Pontus |
Amaseia Nicomedia Sinope Trapezos |
0 | 0.15 | 1 | 4 |
6 | rom_province_pool_caucasia | Caucasia |
Gabala Mtskheta Phasis |
0 | 0.15 | 1 | 4 |
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
7 | rom_province_pool_galatia_et_cappadocia | Galatia et Cappadocia |
Mazaca Samosata Ancyra Iconium |
1 | 0.15 | 1 | 4 |
8 | rom_province_pool_syria | Syria |
Palmyra Dura Tyros Antioch |
0 | 0.15 | 1 | 4 |
9 | rom_province_pool_armenia | Armenia |
Armavir Tushpa Arsamosata |
1 | 0.15 | 1 | 4 |
10 | rom_province_pool_bithynia_et_pontus | Bithynia et Pontus |
Nicomedia Sinope Amaseia Trapezos |
0 | 0.15 | 1 | 4 |
11 | rom_province_pool_caucasia | Caucasia |
Gabala Phasis Mtskheta |
0 | 0.15 | 1 | 4 |
Faction Mercenaries Pool
Mercenaries Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
12 | rom_faction_pool_assyrian | 1 | 0.15 | 1 | 4 |







































































































































































































































































































































































