
Mercenary Celtic Light Horse
Good cavalry are always welcome, and worth the money paid to secure their services.The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.
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Unit Name Mercenary Celtic Light Horse |
Main Unit Key Mer_Cel_Light_Horse |
Land Unit Key Mer_Cel_Light_Horse |
Naval Unit Key barbarian_transport_small |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 450 |
Recruitment Cost 340 |
Upkeep Cost 250 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 42 |
Weapon Damage 27 |
├ Melee Weapon rome_celtic_spear_cav |
├ Melee Damage Base 20 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 39 |
Melee Defence 56 |
├ Base Defence 16 |
├ Shield caetra_cavalry |
└ Shield Defence 40 |
Armour 15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 75 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount rome_celtic_horse_spear_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 25 |
Base Morale 45 |
Abilities
Mercenary Celtic Light Horse- Wedge
The unit moves into a wedge-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Low damage but average armour penetration
- Poor morale
Caesar in Gaul Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | gaul_province_pool_arduenna_silva | Arduenna Silva |
Divoduron Durocorteron Noviodunon Treverorum |
1 | 0.15 | 1 | 3 |
2 | gaul_province_pool_germania_inferior | Germania Inferior |
Atuatuca Bagacum |
1 | 0.15 | 1 | 3 |
3 | gaul_province_pool_helvetia | Helvetia |
Octoduron Turicum |
1 | 0.15 | 1 | 3 |
4 | gaul_province_pool_insubria | Insubria |
Medhlan Vercelum |
1 | 0.15 | 1 | 3 |
5 | gaul_province_pool_liguria | Liguria |
Genua Pollentia |
1 | 0.15 | 1 | 3 |
6 | gaul_province_pool_maxima_sequanorum | Maxima Sequanorum |
Rauricon Vesontio |
1 | 0.15 | 1 | 3 |
7 | gaul_province_pool_silva_carbonaria | Silva Carbonaria |
Bratuspantion Gesoriacum Nemetocenna |
1 | 0.15 | 1 | 3 |
Hannibal at the Gates Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
8 | pun_province_pool_aquitania | Aquitania |
Burdigala Iruna |
0 | 0.5 | 1 | 3 |
Empire Divided Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
9 | rom_province_pool_hercynia | Hercynia |
Bergium Budorgis Istros |
0 | 0.15 | 1 | 3 |
10 | rom_province_pool_pannonia | Pannonia |
Aquincum Segestica Singidun |
0 | 0.15 | 1 | 3 |
11 | rom_province_pool_provincia | Narbonensis |
Massilia Narbo Tolosa |
0 | 0.15 | 1 | 3 |
12 | rom_province_pool_raetia_et_noricum | Raetia et Noricum |
Kelheim Koria Noreia Octoduris |
0 | 0.15 | 1 | 3 |
13 | rom_province_pool_belgica | Belgica |
Nemecatum Treverorum |
0 | 0.15 | 1 | 3 |
14 | rom_province_pool_cisalpina | Cisalpina |
Genua Mediolanum Patavium |
0 | 0.15 | 1 | 3 |
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
15 | rom_province_pool_hercynia | Hercynia |
Casurgis Istros |
0 | 0.15 | 1 | 3 |
16 | rom_province_pool_pannonia | Pannonia |
Singidun Segestica Akink |
0 | 0.15 | 1 | 3 |
17 | rom_province_pool_provincia | Provincia |
Tolosa Massalia |
0 | 0.15 | 1 | 3 |
18 | rom_province_pool_raetia_et_noricum | Raetia et Noricum |
Octuduron Noreia Koria |
0 | 0.15 | 1 | 3 |
19 | rom_province_pool_belgica | Belgica |
Treverorum Nemetocenna |
0 | 0.15 | 1 | 3 |
20 | rom_province_pool_cisalpina | Cisalpina |
Medhlan Genua Patavium |
0 | 0.15 | 1 | 3 |
Faction Mercenaries Pool
Mercenaries Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
21 | rom_faction_pool_carthage | 1 | 0.15 | 1 | 3 |































































































































































































































































































































































































































































































