
Mercenary Camel Spearmen
Horses do not like the smell of camels: an advantage worth more than silver to a cunning general.Camels, both dromedaries and Bactrians, were used by the eastern empires of the ancient world. Their pungent natural odour disorientated and frightened horses, and made sure they were valued as light shock cavalry. Over time, their use spread west across northern Africa and, reputedly, there was a detachment in Emperor Claudius’ conquest of far Britannia. Like other light cavalry they carried spears, and sometimes javelins, to harass and chase off enemy light cavalry, infantry and skirmishers. Their real strength came from the qualities of their camels, which allowed them to patrol arid areas without stopping so often to rest and water the beasts. Historically, the first recorded use of camels in battle was between Shalmaneser III of Assyria and the 'Twelve Kings at Qarqar' in 853BC. Widespread use does not seem to have begun until much later, as demonstrated by the hasty formation of camel corps by Cyrus the Great for the Battle of Thymbra in 547BC.
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Unit Name Mercenary Camel Spearmen |
Main Unit Key Mer_Ara_Camel_Spear |
Land Unit Key Mer_Ara_Camel_Spear |
Naval Unit Key pel_transport |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 420 |
Recruitment Cost 320 |
Upkeep Cost 240 |
Melee Attack 28 |
Weapon Damage 25 |
├ Melee Weapon rome_spear_cav |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 25 |
Melee Defence 50 |
├ Base Defence 10 |
├ Shield caetra_cavalry |
└ Shield Defence 40 |
Armour 25 |
├ Armour padded |
├ Armour Defence 20 |
└ Shield Armour 5 |
Health 85 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 5 |
├ Mount roman_camel_spear |
├ Mount Entity rome_camel |
└ Mount Health 40 |
Base Morale 40 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert. - Scare (horses)
This unit gives a morale penalty to enemy horses.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Low damage but average armour penetration
- Poor morale
Empire Divided Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | rom_province_pool_nabataea | Judea |
Jerusalem Salamis Tyros |
0 | 0.15 | 1 | 4 |
2 | rom_province_pool_nabataea | Nabataea |
Charmuthas Hegra Petra |
0 | 0.15 | 1 | 4 |
3 | rom_province_pool_arabia_felix | Arabia Felix |
Eudaemon Maas-gat Marib |
1 | 0.15 | 1 | 4 |
4 | rom_province_pool_arabia_magna | Arabia Magna |
Adummatu Gerrha Yathrib |
0 | 0.15 | 1 | 4 |
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
5 | rom_province_pool_nabataea | Nabataea |
Charmuthas Jerusalem Petra Hegra |
0 | 0.15 | 1 | 4 |
6 | rom_province_pool_arabia_felix | Arabia Felix |
Eudaemon Maas-gat Marib |
1 | 0.15 | 1 | 4 |
7 | rom_province_pool_arabia_magna | Arabia Magna |
Gerrha Adummatu Yathrib |
0 | 0.15 | 1 | 4 |







































































































































































































































































































































































