
Mercenary African Elephants
Only fools fail to fear elephants in battle.The now-extinct African forest elephants were smaller than the Indian variety. At around two to two and a half metres in height, they were an imposing beast capable of causing panic in enemies unused to facing them in battle. Having fought Syracusan elephants in Sicily in 278-6BC, the Carthaginians captured and tamed the local elephants rather than importing larger specimens from India. The Carthaginians did, however, hire Indian experts to form the most powerful elephant corps of the period. At Bagradas River in 255BC, the Carthaginian elephants caused many casualties, leaving the Romans fearful of battling the creatures for many years afterwards.
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Unit Name Mercenary African Elephants |
Main Unit Key Mer_Afr_Elephants |
Land Unit Key Mer_Afr_Elephants |
Naval Unit Key pel_transport |
Soldiers 12 |
Category Elephants |
Class Elephant |
Custom Battle Cost 1200 |
Recruitment Cost 800 |
Upkeep Cost 600 |
Melee Attack 54 |
Weapon Damage 60 |
├ Melee Weapon tusks |
├ Melee Damage Base 30 |
├ Melee Damage Ap 30 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 36 |
Melee Defence 21 |
├ Base Defence 21 |
├ Shield none |
└ Shield Defence 0 |
Armour 30 |
├ Armour leather |
├ Armour Defence 30 |
└ Shield Armour 0 |
Health 905 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
├ Bonus Hit Points 15 |
├ Mount african_elephant |
├ Mount Entity elephant |
└ Mount Health 850 |
Base Morale 50 |
Abilities
Mercenary African Elephants- Kill Elephants
Elephant drivers will kill their mounts with spikes. To be used only if they run amok. - Stampede
Charges are more effective for an extended time.
Charge bonus
Exertion: fatigue
Attributes
- Mighty Knockback
This unit causes extra damage when it knocks enemies back. - Resistant to Heat
This unit tires less quickly in the desert. - Run Amok
This unit may go crazy if it's under pressure. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- High damage
- Large amount of hit points
- Average morale
Empire Divided Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | rom_province_pool_libya | Libya |
Ammonium Augila Cyrene Paraitonion |
0 | 0.75 | 1 | 2 |
2 | rom_province_pool_phazania | Phazania |
Cydamus Garama |
0 | 0.75 | 1 | 2 |
3 | rom_province_pool_aethiopia | Aethiopia |
Aksum Meroe Ptolemais Theron |
0 | 0.75 | 1 | 2 |
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
4 | rom_province_pool_libya | Libya |
Cyrene Paraitonion Augila Ammonium |
0 | 0.75 | 1 | 2 |
5 | rom_province_pool_phazania | Phazania |
Cydamus Garama |
0 | 0.75 | 1 | 2 |
6 | rom_province_pool_aethiopia | Aethiopia |
Aksum Meroe Ptolemais Theron |
0 | 0.75 | 1 | 2 |
Hannibal at the Gates Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
7 | pun_province_pool_africa | Africa |
Capsa Carthago Hadrumentum |
0 | 0.4 | 1 | 2 |
8 | pun_province_pool_numidia | Numidia |
Cirta Hippo Regius Iol Sitifi |
0 | 0.4 | 1 | 2 |











































































































































































































































































































































































































































